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Newbienoobster Newbie cheater
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Joined: 06 Dec 2021 Posts: 13
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Posted: Sat Dec 11, 2021 5:47 pm Post subject: Dissect Data Structure with offset |
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So I found the address which I assume is the pointer to the player health
which is
=> "blabla.exe" + 0522C0B0 + 0 (offset 1) + D10 (offset 2)
now I found the Ammo Pointer, which is
=> "blabla.exe" + 0522C0B0 + 0 (offset 1) + E3C (offset 2)
and the Clip Pointer which is
=> "blabla.exe" + 0522C0B0 + 0 (offset 1) + E8C (offset 2)
Now I am guessing that the player base address is
=> "blabla.exe" + 0522C0B0 + 0 (offset 1)
Usually, when there is no offset in between it is no problem to find it, i just add the address to the addresslist and make the dissect data thingy and find everything else (like x,y,z and so on), but what to do when there is an additional offset like in this case.?
When I use "Add Address" and enter "blabla.exe" + 0522C0B0 + 0 (offset 1) then it is the same address when I use "blabla.exe" + 0522C0B0
Now my question: How can I display all the other offsets in dissect data/structures.?
I'm not pretty sure but do I have to do maths and calculate the Address ("blabla.exe" + 0522C0B0 - E3C) and get the base address.?
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Csimbi I post too much
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Joined: 14 Jul 2007 Posts: 3321
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Posted: Sun Dec 12, 2021 7:30 am Post subject: |
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Just use "blabla.exe" + 0522C0B0, see what address that points to and that's your player base address, put that in the dissect window (assuming you found what you think you found).
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Newbienoobster Newbie cheater
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Joined: 06 Dec 2021 Posts: 13
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Posted: Sun Dec 12, 2021 9:42 am Post subject: |
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So just add it manually with offset 1 and the result of the Address is the base address.?
Maybe you could send me a screen or something cause I don't really know what you mean
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