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Air Break

 
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Frouk
Master Cheater
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Joined: 22 Jun 2021
Posts: 489
Location: mov dword ptr [Ukraine]

PostPosted: Tue Dec 07, 2021 3:09 pm    Post subject: Air Break Reply with quote

So i'm making air break (game speed slows and adds an ability to control player's character or object,used looking coordinates for air break),i've already made a hotkeys that regulate height,but the problem is i can't do the side one
Code:
if isKeyPressed(VK_NUMPAD3) then
writeFloat(0xAAB144,readFloat(0xAAB144)-1) --Height coordinate(Y coord)
end
if isKeyPressed(VK_NUMPAD9) then
writeFloat(0xAAB144,readFloat(0xAAB144)+1) --Height coordinate(Y coord)
end
if isKeyPressed(VK_NUMPAD2) then
writeFloat(0xAAB140,readFloat(0xAAB140)-readFloat(0xAAB1C0)/2) --Move backwards (X and Z coords)
writeFloat(0xAAB148,readFloat(0xAAB148)-readFloat(0xAAB1C8)/2) --Move backward (X and Z coords)
end
if isKeyPressed(VK_NUMPAD8) then
writeFloat(0xAAB140,readFloat(0xAAB140)+readFloat(0xAAB1C0)/2) --Move forward (X and Z coords)
writeFloat(0xAAB148,readFloat(0xAAB148)+readFloat(0xAAB1C8)/2) --Move forward (X and Z coords)
end
if isKeyPressed(VK_NUMPAD4) then
writeFloat(0xAAB140,readFloat(0xAAB140)-readFloat(0xAAB1C0)*2) --Left
writeFloat(0xAAB148,readFloat(0xAAB148)-readFloat(0xAAB1C8)*2) --Left
end
if isKeyPressed(VK_NUMPAD6) then
writeFloat(0xAAB140,readFloat(0xAAB140)+readFloat(0xAAB1C0)*2) --Right
writeFloat(0xAAB148,readFloat(0xAAB148)+readFloat(0xAAB1C8)*2) --Right
end

I tried all ideas i had

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void(__cdecl *Haxing)(HWND hGameWindow)
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Frouk
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Joined: 22 Jun 2021
Posts: 489
Location: mov dword ptr [Ukraine]

PostPosted: Wed Dec 08, 2021 8:12 am    Post subject: Reply with quote

any1?
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Frouk
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Joined: 22 Jun 2021
Posts: 489
Location: mov dword ptr [Ukraine]

PostPosted: Fri Dec 10, 2021 7:45 am    Post subject: Reply with quote

uh
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LeFiXER
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Joined: 02 Sep 2011
Posts: 1053
Location: 0x90

PostPosted: Fri Dec 10, 2021 12:40 pm    Post subject: Reply with quote

Use mathematics to calculate vector3 positioning and then write those co-ordinates to the respective pointer values.
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ParkourPenguin
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Joined: 06 Jul 2014
Posts: 4275

PostPosted: Fri Dec 10, 2021 12:53 pm    Post subject: Reply with quote

You barely say what you want to do and give next to no information on what you've done so far.

You'll probably need to use basic trigonometry to figure out how much to add to x/y coordinates given the direction you're looking in.

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