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how to active java hack with lua script?

 
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cancandodo
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PostPosted: Tue Aug 27, 2019 6:24 pm    Post subject: how to active java hack with lua script? Reply with quote

we can active mono with lua scrip

[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
[DISABLE]

so how to active java hack with lua script?
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FreeER
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PostPosted: Tue Aug 27, 2019 7:18 pm    Post subject: Reply with quote

javaInjectAgent()
found by looking in the java.lua file

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cancandodo
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PostPosted: Tue Aug 27, 2019 7:57 pm    Post subject: Reply with quote

FreeER wrote:
javaInjectAgent()
found by looking in the java.lua file


it work correct but alway show error window like this

[/quote]

EVENTCMD_METHODUNLOAD
EVENTCMD_METHODUNLOAD
EVENTCMD_METHODUNLOAD
EVENTCMD_METHODUNLOAD



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FreeER
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PostPosted: Wed Aug 28, 2019 5:29 am    Post subject: Reply with quote

/shrug I never figured out how to use the java agent, never really had any java games I cared about hacking. I think you have to change how java runs to load some java class CE provides but I'm not really sure.
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atom0s
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PostPosted: Wed Aug 28, 2019 2:40 pm    Post subject: Reply with quote

That isn't an error, just a debug message left in by accident probably. You can open the java.lua file in the autorun folder and look for:
Code:

print("EVENTCMD_METHODUNLOAD")


Just delete that line or add -- in front of it.

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