Posted: Sun Jun 17, 2018 5:03 am Post subject: What address to select when they all have the same function
Alright so I was going to make a infinite UAV hack. I found like 20 addresses ( all green). If I turned them all to 1, the UAV started and if I turned them all to zero, it stopped. However if I took lesser addresses like 3 for example and changed them to 1, I may had to repeat as it's value automatically changed back to zero; with like a single address, it didn't work whatsoever. So I right-click one of the address and check what accesses this address. There are a couple of addresses that are constantly increasing/their count is increasing however when the UAV is turned on no new value appears. So what/which address shall I use in my program and how?
pick one and try it, if it doesn't work pick another and try that. Don't over complicate it
edit: referring to the assembly instructions. Obviously if you've definitely tested all of the variable addresses individually and none of them have an effect alone... picking a single one of them would be pointless... _________________
Posted: Sun Jun 17, 2018 4:29 pm Post subject: Re: What address to select when they all have the same funct
iNoob435 wrote:
So I right-click one of the address and check what accesses this address. There are a couple of addresses that are constantly increasing/their count is increasing however when the UAV is turned on no new value appears. So what/which address shall I use in my program and how?
I'm a beginner so please explain a little
If you find address using "find what accesses this address", chances are those addresses you found are also being used by other threads or process so definitely the address from the instruction will gonna change.
Example:
Address1 is player health then Address2, Address3 may be enemy or other NPCs and they use the same code for decreasing health. Thus you need to identify which address is player and which is not.
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