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protect trainer [help]

 
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Lynxz Gaming
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PostPosted: Fri May 18, 2018 6:53 am    Post subject: protect trainer [help] Reply with quote

How to protect trainer from any decompiler
or lua script to protect trainer

thankss

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TheyCallMeTim13
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PostPosted: Fri May 18, 2018 7:14 am    Post subject: Reply with quote

https://www.google.com/search?q=cheat+engine+protect+trainer

https://forum.cheatengine.org/viewtopic.php?t=588863
https://forum.cheatengine.org/viewtopic.php?p=5601419
https://forum.cheatengine.org/viewtopic.php?t=588427

http://atom0s.com/forums/viewtopic.php?t=83


In the end your trying to protect some thing you created with open source software. Which is like making a vault out of glass, it will only stop those that are unwilling to break the glass.

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Corroder
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PostPosted: Fri May 18, 2018 8:14 am    Post subject: Reply with quote

Save table as lua file and compile it using luaC, maybe ?
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Lynxz Gaming
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PostPosted: Fri May 18, 2018 8:21 am    Post subject: Reply with quote

or how to obfuscate script?
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Dark Byte
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PostPosted: Fri May 18, 2018 8:39 am    Post subject: Reply with quote

encodeFunction() / decodeFunction() are good obfuscators as they do not convert back to text (it's compiled)

now just encode and decode the data any way you like , and it's already impossible for the lazy text searchers and decode trainer tool users to get your code (sure you can convert the compiled code to lua, but you can do that with c or asm as well. and someone going to that lenght would get it anyhow, or they could as well create their own trainer)

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