Joined: 09 May 2003 Posts: 25704 Location: The netherlands
Posted: Wed Apr 26, 2017 1:26 pm Post subject: Access Lua variables like symbols
Place this code in your table or autorun folder, and you'll be able to access lua variables as if they're symbolhandler symbols
Code:
if luasymbols then
unregisterSymbolLookupCallback(luasymbols)
luasymbols=nil
end
luasymbols=registerSymbolLookupCallback(function(str)
return tonumber(_G[str])
end, slFailure)
I'm sure you can upgrade this more to add in function calls and what not (tip: use slNotSymbol to get multiple 'possibilities') _________________
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Joined: 09 May 2003 Posts: 25704 Location: The netherlands
Posted: Wed Apr 26, 2017 1:33 pm Post subject:
another version that will let you execute lua code in case symbol lookup fails:
Code:
if luasymbols then
unregisterSymbolLookupCallback(r)
luasymbols=nil
end
luasymbols=registerSymbolLookupCallback(function(str)
local c='return '..str
local lc=loadstring(c)
if lc then
return lc()
end
end, slNotSymbol)
you can then go to address
Code:
getAddress('00500000')+1000
and it'll resolve _________________
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