Posted: Fri Nov 04, 2016 4:44 pm Post subject: Accessing a symbol/pointer via CE library
I've recently started using the cheat engine library by fenix01 on github, and while i can make it execute anything i want, and I can access an address if i know it's location, i don't know how i would grab an address from a register or from a registered symbol.
Basically I need to grab an address and get it out into the actual c++ code.
Can anyone either tell me how it's done or send me to a decent tutorial?
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