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How to make a drop rate cheat?

 
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Dontutrustme
How do I cheat?
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Joined: 07 Oct 2016
Posts: 6

PostPosted: Sat Oct 08, 2016 11:07 am    Post subject: How to make a drop rate cheat? Reply with quote

Like the title says
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Zanzer
I post too much
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Joined: 09 Jun 2013
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PostPosted: Sat Oct 08, 2016 11:37 am    Post subject: Reply with quote

Give yourself 9999999 luck?
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Dontutrustme
How do I cheat?
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Joined: 07 Oct 2016
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PostPosted: Sat Oct 08, 2016 1:33 pm    Post subject: Reply with quote

Zanzer wrote:
Give yourself 9999999 luck?


Unfortunatly in neptunia rebirth 1 luck increase crit chance/dodge Razz

Thats where im stuck. I saw the existing table and fling's trainer (for older ver) have that function,so i am trying to remade it for my table,but have no idea how to do it:(
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Alweul
How do I cheat?
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Joined: 01 Dec 2015
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PostPosted: Sun Oct 09, 2016 3:12 pm    Post subject: Reply with quote

My guess is that the original trainer was created using a debugger to find the values used to determine if an item drops, then those values were modified in memory based off of the address spaces identified while debugging.

These are relatively constant values so searching for a changing value with cheat engine isn't going to help too much here.


I suggest you look at the memory space the old trainer had and browse it until you find a similar set of data or just debug it yourself.
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Dontutrustme
How do I cheat?
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Joined: 07 Oct 2016
Posts: 6

PostPosted: Mon Oct 10, 2016 11:09 pm    Post subject: Reply with quote

Alweul wrote:

I suggest you look at the memory space the old trainer had and browse it until you find a similar set of data or just debug it yourself.


That was a really good tip,thanks. It saved me a lot of time Smile
Actually I had to do it in the 1st place Razz

When i found what memory were used in old cheat and disassembled it. Turns out that were smth like "battle stats". Then i learned the the drop rate is the monster's offset which was modified in an old cheat. And i think those offsets are correct for my ver too. Well,will see.
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