Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Snes to cheat engine

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking
View previous topic :: View next topic  
Author Message
Madghostek
How do I cheat?
Reputation: 0

Joined: 26 Aug 2016
Posts: 6
Location: Poland

PostPosted: Sun Sep 11, 2016 7:47 am    Post subject: Snes to cheat engine Reply with quote

Hi!

So yes...I think this question is very noobish...but...

I am intrested in arbitrary code executions on console games,and I know how this thing work.The game is running code injected into unused RAM space by button input.I think I'll try doing these codes mysefl but...how all of these memory banks and addresses work?! Let's say that power up address on console is 0x0AB75,so how would it be stored on emulator? I mean...if I would want to add adddress in Cheat engine it won't be the same as address where the arbitrary code starts.So how can I know wich address is it? Razz





Anyway I still dunno if I know everything right Rolling Eyes

_________________
Still learning Smile
Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Sun Sep 11, 2016 8:53 am    Post subject: Reply with quote

Not sure what you mean, but any emulated code is going to be inside the emulator, and determined by that. So, the module that you'll likely be working from, will the be emulator's main executable. Because of this, depending on the emulator, the code may shift around, thus require AOB signatures for any hooking.
Back to top
View user's profile Send private message
Madghostek
How do I cheat?
Reputation: 0

Joined: 26 Aug 2016
Posts: 6
Location: Poland

PostPosted: Sun Sep 11, 2016 2:26 pm    Post subject: Reply with quote

Okay,this explain to me this a little bit.I wan wondering how could I search for assembly and try to create my own code.If the addresses are diffrent that in game memory so how can I create them?but I still don't know how memory banks work.

On emulator you have memory banks on wich game operates.One is coressponding to something in game (graphics,sounds,game physics and others).In game that I'm working on (Super Mario World) memory bank where things commonly used,like coordinates and states is 7E.In PC there are just addresses.So memory bank is just this thing? :

"7E"2033

_________________
Still learning Smile
Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Sun Sep 11, 2016 4:22 pm    Post subject: Reply with quote

I haven't watched this tutorial, but based on the description, porting over gameshark and other codes should be possible, depending on the emulator. If that's the case, then there should be some identifiable correlation between the console addresses and what is found in the emulator.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites