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How to understant a player structure

 
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kitesan
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PostPosted: Tue Jul 26, 2016 11:07 am    Post subject: How to understant a player structure Reply with quote

How to understand a player structure without mono?
sometimes its almost impossible because the dissect data/structures feature sometime doesn't show properly aligned adresses.
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STN
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PostPosted: Tue Jul 26, 2016 12:49 pm    Post subject: Reply with quote

Intuition

A lot of guessing and trial and error!

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cooleko
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PostPosted: Tue Jul 26, 2016 11:10 pm    Post subject: This post has 1 review(s) Reply with quote

Using mono should have taught you a lot and if it isnt, pay more attention.

Go back to a few mono games, ignore the names, look at the data.

Notice patterns? Rows of pointers at the top? empty space? Rows of values? Ints are small, Floats/Doubles always using 3F8 or 400 for starting values. Pointers always being big numbers which viewed in HEX ending in 0, 4, 8, C.

The more you look and think about what it is you are seeing, the more you can recognize in the future.

Mono is a great tool for handing you the names of what you are dealing with, especially since it removes the tedious testing phase, but it can be used to teach you too. When you dont have mono, .net, w/e else CE uses, you can still use the structure dissector and look for the patterns you learned in easy-mode mono.

These patterns will help you in mono games too. You will notice that in mono, tables dont get names, but the values will all be 3F800000 in the table and you can know, this is a table of 100 percents, that value that deviates? Maybe i can set it to 3F8 and see if it changes my hunger or limb damage in game. It lets you decipher what you are seeing when it isnt being handed to you. Especially when CE doesnt guess it is a float because mono told it to see a table of ints.
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kitesan
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PostPosted: Wed Jul 27, 2016 3:31 am    Post subject: Reply with quote

thank you
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