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shoesrunning How do I cheat?
Reputation: 1
Joined: 03 Mar 2016 Posts: 5
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Posted: Thu Mar 03, 2016 2:52 am Post subject: Remove address causes Cheat Engine process name to revert. |
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I've been using the Memory Scanner Cheat Engine 6.5(64 bit) to find variables in Street Fighter V.
Since SFV won't start if a window containing the string "Cheat Engine" is open and closes if Cheat Engine is started while SFV is running I've been starting Cheat Engine then running the script
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getApplication().Title = "someapp"
getMainForm().setCaption("someapp")
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so that SFV doesn't close when I run it.
However if while using the memory scanner I select an address and choose "Remove selected addresss (Crtl-Del)" Cheat Engine not only removes the address but reverts it's window name from "someapp" back to "Cheat Engine 6.5".
SFV immediately detects this and kills all 3 of its(SFV's) processes.
Is there anyway to stop Cheat Engine from reverting its window name so that SFV doesn't exit everytime I try to remove an address or do I just have to avoid using this functionality?
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hhhuut Grandmaster Cheater
Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Thu Mar 03, 2016 3:14 am Post subject: |
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You could compile the latest CE build yourself.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Mar 03, 2016 10:34 am Post subject: |
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If you can't compile CE yourself, then you can try using a resource editor. If that doesn't work, use a hex editor. If you use a hex editor, it's probably best to change every instance of 'cheat' to something like 'beast' or 'super'.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25778 Location: The netherlands
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Posted: Thu Mar 03, 2016 11:42 am Post subject: |
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or create the language en_US in your translation folder, copy the .po files to there and add translations for "Cheat Engine" to something else
and if your system's language isn't english, just edit the language.ini file in the translation folder and change it to:
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;If the --LANG parameter OR the LANG environment variable are not set and this inifile
;is present in this folder it will be used to pick the language.
[Language]
;If preferedLanguage is kept empty CE will choose the language of your operating system instead
PreferedLanguage=en_US
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edit:
Actually, this is all the cheatengine-x86_64.po file should contain (inside the en_US folder)
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#: mainunit2.cename
msgctxt "mainunit2.cename"
msgstr "Nope"
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