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Remove address causes Cheat Engine process name to revert.

 
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shoesrunning
How do I cheat?
Reputation: 1

Joined: 03 Mar 2016
Posts: 5

PostPosted: Thu Mar 03, 2016 2:52 am    Post subject: Remove address causes Cheat Engine process name to revert. Reply with quote

I've been using the Memory Scanner Cheat Engine 6.5(64 bit) to find variables in Street Fighter V.
Since SFV won't start if a window containing the string "Cheat Engine" is open and closes if Cheat Engine is started while SFV is running I've been starting Cheat Engine then running the script
Code:

getApplication().Title = "someapp"
getMainForm().setCaption("someapp")

so that SFV doesn't close when I run it.

However if while using the memory scanner I select an address and choose "Remove selected addresss (Crtl-Del)" Cheat Engine not only removes the address but reverts it's window name from "someapp" back to "Cheat Engine 6.5".
SFV immediately detects this and kills all 3 of its(SFV's) processes.
Is there anyway to stop Cheat Engine from reverting its window name so that SFV doesn't exit everytime I try to remove an address or do I just have to avoid using this functionality?
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hhhuut
Grandmaster Cheater
Reputation: 6

Joined: 08 Feb 2015
Posts: 607

PostPosted: Thu Mar 03, 2016 3:14 am    Post subject: Reply with quote

You could compile the latest CE build yourself.
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++METHOS
I post too much
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Joined: 29 Oct 2010
Posts: 4197

PostPosted: Thu Mar 03, 2016 10:34 am    Post subject: Reply with quote

If you can't compile CE yourself, then you can try using a resource editor. If that doesn't work, use a hex editor. If you use a hex editor, it's probably best to change every instance of 'cheat' to something like 'beast' or 'super'.
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Dark Byte
Site Admin
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Joined: 09 May 2003
Posts: 25778
Location: The netherlands

PostPosted: Thu Mar 03, 2016 11:42 am    Post subject: This post has 1 review(s) Reply with quote

or create the language en_US in your translation folder, copy the .po files to there and add translations for "Cheat Engine" to something else


and if your system's language isn't english, just edit the language.ini file in the translation folder and change it to:
Code:

;If the --LANG parameter OR the LANG environment variable are not set and this inifile
;is present in this folder it will be used to pick the language.

[Language]
;If preferedLanguage is kept empty CE will choose the language of your operating system instead
PreferedLanguage=en_US


edit:
Actually, this is all the cheatengine-x86_64.po file should contain (inside the en_US folder)

Code:

#: mainunit2.cename
msgctxt "mainunit2.cename"
msgstr "Nope"

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