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Find pointer in mono game

 
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ranseier
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PostPosted: Thu Oct 01, 2015 3:04 pm    Post subject: Find pointer in mono game Reply with quote

Hi,

I am having trouble finding a pointer that holds all enemies in a game written in .net (mono).

I have tried to use the "dissect mono" feature but the interesting parts of the game seems to be obfuscated, so i cannot find method or field names.

I found an almost realiable pointer with pointer scanner on level 5 that holds a part of these enemies. But sometimes some enemies disappear from this list of pointers!?

Does it mean I have to dig deeper with the pointer scanner? Like level 6, 7, 8, etc?

Thanks!
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Dark Byte
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PostPosted: Thu Oct 01, 2015 4:03 pm    Post subject: Reply with quote

have you tried "find what accessesc the data you're looking the pointer for?
once the breakpoint has been removed the disassembler should give a classname/methodname and dissect struct might give the names as well (first attach the debugger, then activate the mono stuff)

and yes, for extremely object oriented applications (. net) a level of 7 or higher is more common

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ranseier
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PostPosted: Fri Oct 02, 2015 8:20 am    Post subject: Reply with quote

I will try it when I am back at home.

Stupid question: Does the game has to be open when using the pointer scanner or can it be closed?

Usually I rely on the pointer scanner but scanning for a level 7 pointer took more than 2 hours without even finishing. Therefore stopped the scan.

Is the "find what accesses the data", note the offset, search for the guessed address, add pointer with noted offset, and repeat this process until you find a green address the more recommended way to find stuff?

or should i get a better pc* and do the pointer scan thing?

*core i5 (old one. sandy bridge)
*16gb ram
*writing to a 2tb hdd

thanks!
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Dark Byte
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PostPosted: Fri Oct 02, 2015 8:36 am    Post subject: Reply with quote

once the progressbar part of the pointerscan is done you can safely close the game

The find what accesses method to find offsets is recommended, as you can also use that to tell ce's pointerscan so it finds better/faster results

What you can also do (what I was basically suggesting) is use a code injection on the code that uses it, or the code that calls the function that uses it.

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