Posted: Thu Oct 01, 2015 6:16 pm Post subject: Set value to value at pointer
I am quite a bit OCD and don't particularly like just setting my HP to 999(...). I prefer that my infinite HP, Mana, etc be exactly the same value as my maximum values. So I was suggesting that maybe it would be useful to allow someone to maybe check a pointer box and insert a particular pointer into the value of a box so that CE would read the value at the specified pointer and send it to the pointer that we're setting the value for, or even more sly maybe just redirect the pointer to point to the pointer we assign?
Besides just HP, Mana, ETC, I think this could have many uses.
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
Posted: Fri Oct 02, 2015 5:44 am Post subject: Re: Set value to value at pointer
schoktra wrote:
I am quite a bit OCD and don't particularly like just setting my HP to 999(...). I prefer that my infinite HP, Mana, etc be exactly the same value as my maximum values. So I was suggesting that maybe it would be useful to allow someone to maybe check a pointer box and insert a particular pointer into the value of a box so that CE would read the value at the specified pointer and send it to the pointer that we're setting the value for, or even more sly maybe just redirect the pointer to point to the pointer we assign?
Besides just HP, Mana, ETC, I think this could have many uses.
you still can edit the script to your liking if you know how to do it and some game's variable that shared same intruction are hard to differentiate between eachother that's make pointer making near to impossible.
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