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skyw4rrior Advanced Cheater
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Joined: 21 Aug 2005 Posts: 67
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Posted: Thu Mar 30, 2006 8:54 am Post subject: Find Out What Accesses This Address - Error 6 |
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| Dark Byte, is there anyway to use 'Find What Accesses this Address' in a protected process? E.g.: I'm trying to use it on Gunbound, that is protected by hackshield. The options checked on setting tabe r 'Query Memory Region routines', 'Read/Write Process Memory', 'Undo Changes to CE' and 'Force Memory to be writable'. I Try to use that function and it give an error: 'Cheating Engine failed to attach the process. (Error=6)' and then a 'Thread Error'.. how can i solve this?
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skyw4rrior Advanced Cheater
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Joined: 21 Aug 2005 Posts: 67
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Posted: Thu Mar 30, 2006 11:16 am Post subject: |
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| lbctech wrote: | | You need to bypass CE. |
How? Recompiling CE? I've already did that... The game don't detect CE.. but as i said in other post (about Hackshield), the anti-hacking system protect the game, hidding it from process lists and protecting it against some Apis
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25808 Location: The netherlands
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Posted: Thu Mar 30, 2006 2:47 pm Post subject: |
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you need to fix that bug in the code. the source downloadable from the site has that bug yes (or just disable hyperscan when possible in options)
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skyw4rrior Advanced Cheater
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Joined: 21 Aug 2005 Posts: 67
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Posted: Fri Mar 31, 2006 7:01 am Post subject: |
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How fix it? The piece of the code that contain this error in Debbuger.pas is:
| Code: |
if not DebugActiveProcess(Openprocessid) then
begin
attaching:=false;
{$ifndef net}
err:='Cheat Engine failed to attach to the process. (Error='+IntToStr(GetLastError)+')';
messagebox(0,pchar(err),'Attach failure',mb_ok);
postmessage(mainform.Handle,WM_USER+1,0,0); //set debuggerthread to nil
{$endif}
exit;
end;
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Ce tries to debug the process that is protected.. (but I think it is no problem for Ce since it uses the function from ce driver, what one is not affected by the Game Anti Hack, sure?)... so it failed to atach and give the error... but why it FAILED attaching the debugger?
Anyway, if the function used is the original from kernel32.dll, is there some way to fix this problem??
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