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Find Out What Accesses This Address - Error 6

 
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skyw4rrior
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Joined: 21 Aug 2005
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PostPosted: Thu Mar 30, 2006 8:54 am    Post subject: Find Out What Accesses This Address - Error 6 Reply with quote

Dark Byte, is there anyway to use 'Find What Accesses this Address' in a protected process? E.g.: I'm trying to use it on Gunbound, that is protected by hackshield. The options checked on setting tabe r 'Query Memory Region routines', 'Read/Write Process Memory', 'Undo Changes to CE' and 'Force Memory to be writable'. I Try to use that function and it give an error: 'Cheating Engine failed to attach the process. (Error=6)' and then a 'Thread Error'.. how can i solve this?
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skyw4rrior
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PostPosted: Thu Mar 30, 2006 11:16 am    Post subject: Reply with quote

lbctech wrote:
You need to bypass CE.


How? Recompiling CE? I've already did that... The game don't detect CE.. but as i said in other post (about Hackshield), the anti-hacking system protect the game, hidding it from process lists and protecting it against some Apis
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Dark Byte
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PostPosted: Thu Mar 30, 2006 2:47 pm    Post subject: Reply with quote

you need to fix that bug in the code. the source downloadable from the site has that bug yes (or just disable hyperscan when possible in options)
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skyw4rrior
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PostPosted: Fri Mar 31, 2006 7:01 am    Post subject: Reply with quote

How fix it? The piece of the code that contain this error in Debbuger.pas is:

Code:

if not DebugActiveProcess(Openprocessid) then
    begin
      attaching:=false;

      {$ifndef net}
      err:='Cheat Engine failed to attach to the process. (Error='+IntToStr(GetLastError)+')';
      messagebox(0,pchar(err),'Attach failure',mb_ok);
      postmessage(mainform.Handle,WM_USER+1,0,0);  //set debuggerthread to nil
      {$endif}
      exit;
    end;


Ce tries to debug the process that is protected.. (but I think it is no problem for Ce since it uses the function from ce driver, what one is not affected by the Game Anti Hack, sure?)... so it failed to atach and give the error... but why it FAILED attaching the debugger?

Anyway, if the function used is the original from kernel32.dll, is there some way to fix this problem??
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