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username127 How do I cheat?
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Joined: 27 Jan 2015 Posts: 5
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Posted: Tue Jan 27, 2015 8:19 pm Post subject: Dying Light [Need Help] |
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I'm no pro when it comes to Cheat Engine, so I finally made an account and I came here to ask for advice so I can resolve my dilemma.
Dying Light, Exp issue.
"Survivor"
Level: 7
XP: 22631
XP Required to Level up: 25000
what do I need to do so I can modify it and level myself up all the way?
I tried the old trick.
Ex: Value = 100
Add 10
Value = 110
Modify
Value = 10000000000000
But this trick doesn't seem to work with dying light at all.
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Don't judge. |
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Krampus Cheater
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Joined: 22 Nov 2014 Posts: 41
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Posted: Tue Jan 27, 2015 8:45 pm Post subject: |
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You could learn how to use the Auto-Assembler, and add a much higher value when earning EXP. You could also learn ASM, Reverse Engineering, and C++ (Or any higher level language) and write a level up hack that calls the level up function with your own parameters (Usually just the player's ID).
For the AutoAssembler, right click the address and click "Find out what writes to this address". Gain some XP, then there should be an instruction there. Right click it, then click Open Disassembler at this location, then click Tools, then Auto Assemble. Click Template, then Cheat Table Framework Code, then click template again, then click Code Injection. Copy the whole script here and I'll see what I can do with it
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Jan 28, 2015 12:51 pm Post subject: |
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If changing XP to something bigger doesn't work, that means those games usually are monitoring XP points.
For example like this:
Normally:
1) state: player have 24995 XP, lvl7, XP Required to Level Up 25000, XP Required to Next Level Up 35000
2) you killed a zombie, 10XP points earned, currentXP = previousXP + XPEarned = 25005
3) game will do this check:
Code: | IF (currentXP > 25000) AND (currentXP < 35000) THEN LevelUp() |
Of course it will level up for you.
4) state: player have 25005 XP, lvl8, XP Required to Level Up 35000, XP Required to Next Level Up 55000
When you interfere:
1) state: player have 24995 XP, lvl7, XP Required to Level Up 25000, XP Required to Next Level Up 35000
2) you changed XP to 1000000, you killed a zombie, 10XP points earned, currentXP = previousXP + XPEarned = 1000010
3) game will do this check:
Code: | IF (currentXP > 25000) AND (currentXP < 35000) THEN LevelUp() |
It will fail because currentXP is bigger than 35000.
4) state: player have 1000010 XP, lvl7, XP Required to Level Up 25000, XP Required to Next Level Up 35000
You see, XP points will increase but LevelUp won't occur.
Just an example. It depends on how programmers calculate those things.
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