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Auto-Assembly - Unique registers?

 
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deama1234
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PostPosted: Sun Jan 25, 2015 9:18 am    Post subject: Auto-Assembly - Unique registers? Reply with quote

So, can I have a register that stores a value and that register won't be touched by anything else?
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atom0s
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PostPosted: Sun Jan 25, 2015 2:36 pm    Post subject: Reply with quote

You can alloc a cave of memory and use that block for storage. Only you would be writing to the alloc since the game wont know about it. (Unless it has an anti-cheat and detects new memory regions etc.)

You can define labels and register symbols inside of said block too, allowing you to use the variable in other scripts, your cheat table, etc.

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deama1234
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PostPosted: Tue Jan 27, 2015 3:35 pm    Post subject: Reply with quote

atom0s wrote:
You can alloc a cave of memory and use that block for storage. Only you would be writing to the alloc since the game wont know about it. (Unless it has an anti-cheat and detects new memory regions etc.)

You can define labels and register symbols inside of said block too, allowing you to use the variable in other scripts, your cheat table, etc.

Oh, I could try it.

BTW: how would I go about not being "detected" when working in auto-assembly? Or just the memory viewer?
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atom0s
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PostPosted: Tue Jan 27, 2015 3:39 pm    Post subject: Reply with quote

You can try using the kernel mode options in the settings of Cheat Engine.

Or download the source code to Cheat Engine and edit it manually until its undetected.

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