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deama1234 Master Cheater
Reputation: 3
Joined: 20 Dec 2014 Posts: 328
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Posted: Sun Jan 25, 2015 9:18 am Post subject: Auto-Assembly - Unique registers? |
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So, can I have a register that stores a value and that register won't be touched by anything else?
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Sun Jan 25, 2015 2:36 pm Post subject: |
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You can alloc a cave of memory and use that block for storage. Only you would be writing to the alloc since the game wont know about it. (Unless it has an anti-cheat and detects new memory regions etc.)
You can define labels and register symbols inside of said block too, allowing you to use the variable in other scripts, your cheat table, etc.
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deama1234 Master Cheater
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Joined: 20 Dec 2014 Posts: 328
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Posted: Tue Jan 27, 2015 3:35 pm Post subject: |
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atom0s wrote: | You can alloc a cave of memory and use that block for storage. Only you would be writing to the alloc since the game wont know about it. (Unless it has an anti-cheat and detects new memory regions etc.)
You can define labels and register symbols inside of said block too, allowing you to use the variable in other scripts, your cheat table, etc. |
Oh, I could try it.
BTW: how would I go about not being "detected" when working in auto-assembly? Or just the memory viewer?
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Tue Jan 27, 2015 3:39 pm Post subject: |
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You can try using the kernel mode options in the settings of Cheat Engine.
Or download the source code to Cheat Engine and edit it manually until its undetected.
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