Posted: Wed Dec 31, 2014 9:47 pm Post subject: Newbie: Game Crashes When Manually Looking for Pointers
I feel comfortable looking for values with CE.
Next step is looking for pointers so I don't have to hunt anymore. Here's my steps:
1. Obtain value I'm looking for (Payday 1: The Heist Crosskill pistol ammo).
2. Save address.
3. Right click address and choose "Find out what accesses this address"
4. CE asks me if it's OK to attach a debugger. I click yes.
At this point 2nd CE modal window pops up that will show results. It's blank. My game is paused.
I unpause the game and start moving around. The second I fire the Crosskill, the game crashes. It's consistent -- I've done this 3 times already.
I know I can do this with the memory scan feature, but this is an academic exercise because I'm really curious about game hacking. So I'd like to get manually looking for pointers down before moving on to scanning.
What am I doing wrong? Is it possible the game crash is due to some kind of self-protection against hacking at its memory locations?
There are a few things you can try here:
1. Try the different Debugger types. If they all cause a crash, then move on to the next one
2. Restart your PC. Today I had an issue where everything would crash upon debugging. If that doesn't work, try the next one
3. Try using "Find what accesses blah blah blah" on the CE Tutorial. If it still crashes, it may be an anti-virus. If it doesn't, then it's just your game that has an anti-cheat.
If all else fails, uninstall and re-install CE. _________________
Try this solution:
1. Go To "Edit" Tab on Cheat engine
2. Click "Settings"
3. Click "Debbuger Options"
4. Inside the "Debbuger Method" Group Box, Choose "Use VEH Debugger"
5. Click 'OK'
6. Try again Find the pointer, it should be work fine (this solution is work well for me). _________________
a. Turning off Windows Security Essentials (the MSWin virus scanner)
b. "Don't scan memory that is protected with the No Cache" option
c. Enabling "Try to prevent detection of the debugger"
which didn't work.
Switching the debugger from Windows debugger to VEH debugger worked!
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