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Krampus Cheater
Reputation: 0
Joined: 22 Nov 2014 Posts: 41
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Posted: Sun Dec 28, 2014 3:16 am Post subject: AoB Script Bug |
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I've recently tried working with Auto Assembler scripts in my cheat tables, and I'm running into an odd issue. I can activate them through the cheat table (Takes a while for them to start working), and everything goes fine. Once I try to turn them off is when things begin to mess up. The first one I click turns off without any problems. The second doesn't turn off at all, and it seems to re-activate the first (I still need to do some testing).
I'm not so sure how to fix this since I'm somewhat new to using the Auto Assembler.
Here's one of the scripts (For Terraria):
Infinite Reach Left/Right
| Code: | [ENABLE]
aobscan(reach,14 c7 05 ?? ?? ?? ?? ?? ?? ?? ??) // should be unique
label(_reach)
registersymbol(_reach)
reach+7:
_reach:
db 64
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
_reach:
db 05
unregistersymbol(_reach) |
The rest of them follow the same kind of structure since I used the templates.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sun Dec 28, 2014 8:55 am Post subject: |
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aobscan(reach,14 c7 05 ?? ?? ?? ?? ?? ?? ?? ??)
it exactly the same as:
aobscan(reach,14 c7 05)
So, probably it's not unique.
Do a test. New scan, type: array of byte, hex: checked
memory scan options: writable: unchecked or grayed
Value: 14 c7 05
click "first scan"
how many addresses CE found?
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Krampus Cheater
Reputation: 0
Joined: 22 Nov 2014 Posts: 41
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Posted: Sun Dec 28, 2014 12:40 pm Post subject: |
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Well that was certainly a silly mistake on my part. It returned several addresses, thank you for pointing that out! Ends up quite a few of them weren't so unique, and I'm in the process of fixing that right now.
EDIT:
I'm still having issues with the scripts. I've checked the rest, and now the player doesn't move, and only two of them will turn off. I'm going to try a different section of bytes for each and see if that helps.
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