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How to edit an in-game item with CE?

 
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darkmatter86
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PostPosted: Thu Jul 31, 2014 5:42 am    Post subject: How to edit an in-game item with CE? Reply with quote

Hi guy,
I want to ask if there is a possible way to find an item's attributes addresses (atk/def power, elements, character compatible with,... like what show in an item editor) using CE. If there is, please show me how.
Thanks in advance.
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++METHOS
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PostPosted: Thu Jul 31, 2014 10:20 am    Post subject: Reply with quote

Refer to guides/tutorials that cover data structure dissection. You can also find videos on youtube. Unless the target supports mono features, some of it may be trial-and-error.
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Vendette
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PostPosted: Fri Aug 01, 2014 11:25 am    Post subject: Reply with quote

[quote="++METHOS"]Refer to guides/tutorials that cover data structure dissection. You can also find videos on youtube. Unless the target supports mono features, some of it may be trial-and-error.[/quote


Lets say i cheat 9.999.999.999 gold in a game.

I want to cheat 99.999.999.999 gold but cant because the gets negative

Like is there any chance that i can have over 10 decimals ? i want 9.999.999.999.999.999.999.999 gold .Not only this 99.999.999.999 .And no its not
the games fault because i can get 10.000.000.000 when i sell something.
HELP! <3

_________________
How do i put a realy high value without making it nagative?
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++METHOS
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PostPosted: Fri Aug 01, 2014 4:33 pm    Post subject: Reply with quote

Specify hex/decimal...either for your value or in your script. For decimal, in script:

Code:
mov [register],#99999999999
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Turtle
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PostPosted: Fri Aug 01, 2014 10:09 pm    Post subject: Reply with quote

Item/Weapon attributes are hard to search for because by their nature their data does not change.

example:

Iron Sword:
Attack: 10
Speed: 7
Weight: 6

Steel Sword:
Attack:12
Speed: 6
Weight: 8


You would need to find the block of data where all the item data is stored.

I once did something like this, but it had to be done in a hex editor, just manually looking at the data for a clue.
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darkmatter86
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PostPosted: Sat Aug 02, 2014 3:02 am    Post subject: Reply with quote

Thank for your advices. I'm using HxD hex editor. Is this program good enough and what file should I edit, save files?
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Turtle
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PostPosted: Sat Aug 02, 2014 4:01 am    Post subject: Reply with quote

darkmatter86 wrote:
Thank for your advices. I'm using HxD hex editor. Is this program good enough and what file should I edit, save files?


No the game file that contains the item attributes, hopefully a small file.

You could probably do it in ram also, would be easier.

Is this Fire Emblem?
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darkmatter86
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PostPosted: Sat Aug 02, 2014 4:29 am    Post subject: Reply with quote

No it's Final Fantasy 6 (3 US)and have the PS version. I'm using epsxe1.52.
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Turtle
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PostPosted: Sat Aug 02, 2014 9:08 am    Post subject: Reply with quote

darkmatter86 wrote:
No it's Final Fantasy 6 (3 US)and have the PS version. I'm using epsxe1.52.



http://www.tales-cless.org/docs/ff6hack.htm

http://datacrystal.romhacking.net/wiki/Final_Fantasy_VI#External_Links

http://web.archive.org/web/20050926172728/http://members.aol.com/cklein0001/text/rom_map_ff6.txt

http://www.rpglegion.com/ff6/hack/ff3info.txt

http://www.angelfire.com/pq/jumparound/ff3romOffsets.html

These are for the SNES.
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darkmatter86
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PostPosted: Sun Aug 03, 2014 2:13 am    Post subject: Reply with quote

Thanks man. Very Happy. The 4th link seems to have it all but I still don't understand the items's stuffs.
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Turtle
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PostPosted: Sun Aug 03, 2014 11:14 pm    Post subject: Reply with quote

darkmatter86 wrote:
Thanks man. Very Happy. The 4th link seems to have it all but I still don't understand the items's stuffs.


http://www.tales-cless.org/docs/ff6hack.htm#part4

Item locations
185476: Falchion

So at that address you will have 30 bytes, they explain each byte on that list.

So for example the first byte will be 'item type'.

This will be way easier in the SNES version than PSX version.
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darkmatter86
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PostPosted: Sun Aug 03, 2014 11:48 pm    Post subject: Reply with quote

So, if i take the Dirk for example, its address is 185200 then its type is 185201, its Who equips #1 is 185202, its Relic effect 1 is 185206 and so on. Is this correct?
And one more thing, if i want to permanently change the item, it has to be done in the rom or the file that contains the item, right?
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Turtle
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PostPosted: Mon Aug 04, 2014 5:32 am    Post subject: Reply with quote

No the item type is only a byte like 00, 0C, or FF.

You have to edit the ROM in a hex editor, and go to address 185200 to see the 30 bytes for Dirk.

Will look like this, address on left, data on right. but the data will be 30 pairs of 00s with different values, those values are the attributes.

185200: 00 00 00 00 00 00 00 00 00

That first 00 is the type and so forth they might be in reverse though: http://www.tales-cless.org/docs/ff6hack.htm#part4

This program lets you edit everything anyway.
http://www.angelfire.com/pq/jumparound/ff6utilities.html#FF3usME FF3usME V6.70 (standard build)
This is for the snes version.
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darkmatter86
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PostPosted: Wed Aug 06, 2014 12:17 pm    Post subject: Reply with quote

Thanks a lot man Very Happy
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