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darkmatter86 Advanced Cheater
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Joined: 18 Jul 2011 Posts: 70
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Posted: Thu Jul 31, 2014 5:42 am Post subject: How to edit an in-game item with CE? |
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Hi guy,
I want to ask if there is a possible way to find an item's attributes addresses (atk/def power, elements, character compatible with,... like what show in an item editor) using CE. If there is, please show me how.
Thanks in advance.
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Jul 31, 2014 10:20 am Post subject: |
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| Refer to guides/tutorials that cover data structure dissection. You can also find videos on youtube. Unless the target supports mono features, some of it may be trial-and-error.
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Vendette How do I cheat?
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Joined: 01 Aug 2014 Posts: 1
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Posted: Fri Aug 01, 2014 11:25 am Post subject: |
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[quote="++METHOS"]Refer to guides/tutorials that cover data structure dissection. You can also find videos on youtube. Unless the target supports mono features, some of it may be trial-and-error.[/quote
Lets say i cheat 9.999.999.999 gold in a game.
I want to cheat 99.999.999.999 gold but cant because the gets negative
Like is there any chance that i can have over 10 decimals ? i want 9.999.999.999.999.999.999.999 gold .Not only this 99.999.999.999 .And no its not
the games fault because i can get 10.000.000.000 when i sell something.
HELP! <3
_________________
How do i put a realy high value without making it nagative? |
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Fri Aug 01, 2014 4:33 pm Post subject: |
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Specify hex/decimal...either for your value or in your script. For decimal, in script:
| Code: | | mov [register],#99999999999 |
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Turtle Advanced Cheater
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Joined: 25 Jul 2004 Posts: 85
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Posted: Fri Aug 01, 2014 10:09 pm Post subject: |
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Item/Weapon attributes are hard to search for because by their nature their data does not change.
example:
Iron Sword:
Attack: 10
Speed: 7
Weight: 6
Steel Sword:
Attack:12
Speed: 6
Weight: 8
You would need to find the block of data where all the item data is stored.
I once did something like this, but it had to be done in a hex editor, just manually looking at the data for a clue.
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darkmatter86 Advanced Cheater
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Joined: 18 Jul 2011 Posts: 70
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Posted: Sat Aug 02, 2014 3:02 am Post subject: |
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| Thank for your advices. I'm using HxD hex editor. Is this program good enough and what file should I edit, save files?
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Turtle Advanced Cheater
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Joined: 25 Jul 2004 Posts: 85
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Posted: Sat Aug 02, 2014 4:01 am Post subject: |
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| darkmatter86 wrote: | | Thank for your advices. I'm using HxD hex editor. Is this program good enough and what file should I edit, save files? |
No the game file that contains the item attributes, hopefully a small file.
You could probably do it in ram also, would be easier.
Is this Fire Emblem?
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darkmatter86 Advanced Cheater
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Posted: Sat Aug 02, 2014 4:29 am Post subject: |
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| No it's Final Fantasy 6 (3 US)and have the PS version. I'm using epsxe1.52.
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Turtle Advanced Cheater
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darkmatter86 Advanced Cheater
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Posted: Sun Aug 03, 2014 2:13 am Post subject: |
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Thanks man. . The 4th link seems to have it all but I still don't understand the items's stuffs.
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Turtle Advanced Cheater
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Posted: Sun Aug 03, 2014 11:14 pm Post subject: |
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| darkmatter86 wrote: | Thanks man. . The 4th link seems to have it all but I still don't understand the items's stuffs. |
http://www.tales-cless.org/docs/ff6hack.htm#part4
Item locations
185476: Falchion
So at that address you will have 30 bytes, they explain each byte on that list.
So for example the first byte will be 'item type'.
This will be way easier in the SNES version than PSX version.
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darkmatter86 Advanced Cheater
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Posted: Sun Aug 03, 2014 11:48 pm Post subject: |
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So, if i take the Dirk for example, its address is 185200 then its type is 185201, its Who equips #1 is 185202, its Relic effect 1 is 185206 and so on. Is this correct?
And one more thing, if i want to permanently change the item, it has to be done in the rom or the file that contains the item, right?
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Turtle Advanced Cheater
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Joined: 25 Jul 2004 Posts: 85
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Posted: Mon Aug 04, 2014 5:32 am Post subject: |
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No the item type is only a byte like 00, 0C, or FF.
You have to edit the ROM in a hex editor, and go to address 185200 to see the 30 bytes for Dirk.
Will look like this, address on left, data on right. but the data will be 30 pairs of 00s with different values, those values are the attributes.
185200: 00 00 00 00 00 00 00 00 00
That first 00 is the type and so forth they might be in reverse though: http://www.tales-cless.org/docs/ff6hack.htm#part4
This program lets you edit everything anyway.
http://www.angelfire.com/pq/jumparound/ff6utilities.html#FF3usME FF3usME V6.70 (standard build)
This is for the snes version.
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darkmatter86 Advanced Cheater
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Joined: 18 Jul 2011 Posts: 70
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Posted: Wed Aug 06, 2014 12:17 pm Post subject: |
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Thanks a lot man
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