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coolman++ Advanced Cheater Reputation: -1
Joined: 19 Jul 2012 Posts: 79 Location: Saudi Arabia
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Posted: Wed Jul 25, 2012 10:43 pm Post subject: |
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start with game maker, learn some python (without graphical game development), then c++, then java. thats how i did it.
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Noz3001 I'm a spammer Reputation: 26
Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Wed Aug 01, 2012 3:32 pm Post subject: |
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cool_man123 wrote: | start with game maker, learn some python (without graphical game development), then c++, then java. thats how i did it. |
You went from C++ to Java for game dev? Seriously?...
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coolman++ Advanced Cheater Reputation: -1
Joined: 19 Jul 2012 Posts: 79 Location: Saudi Arabia
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Posted: Tue Aug 07, 2012 12:01 am Post subject: |
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Noz3001 wrote: | cool_man123 wrote: | start with game maker, learn some python (without graphical game development), then c++, then java. thats how i did it. |
You went from C++ to Java for game dev? Seriously?... |
only me though. lots of ppl do java first. but i found java way more confusing
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atom0s Moderator Reputation: 202
Joined: 25 Jan 2006 Posts: 8552 Location: 127.0.0.1
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Posted: Sun Aug 26, 2012 1:54 am Post subject: |
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Noz3001 wrote: | cool_man123 wrote: | start with game maker, learn some python (without graphical game development), then c++, then java. thats how i did it. |
You went from C++ to Java for game dev? Seriously?... |
I doubt any game development was done by him between all the language changes. People that skip around languages like this usually don't produce more than a 'pick the random number!' type console app.
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Pokerman Grandmaster Cheater Reputation: 0
Joined: 29 Apr 2008 Posts: 816
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Posted: Mon Dec 10, 2012 7:21 pm Post subject: |
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C++ with SDL would probably be your best bet for game development.
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deleted user 343211 Cheater Reputation: 0
Joined: 09 Feb 2013 Posts: 29
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Posted: Mon Mar 11, 2013 12:01 am Post subject: |
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I started with VB.NET, and now I have moved to C++, and it's a great language.
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SteveAndrew Master Cheater Reputation: 30
Joined: 02 Sep 2012 Posts: 323
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Posted: Tue Mar 19, 2013 5:35 am Post subject: |
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Noz3001 wrote: | cool_man123 wrote: | start with game maker, learn some python (without graphical game development), then c++, then java. thats how i did it. |
You went from C++ to Java for game dev? Seriously?... |
I know this is an old thread, but since TheChickenWings bumped it I just have to really agree with Noz3001 here!
Hey Noz! If you ever do read this thread again, remember this? lol Not sure why I ever made an image of that, but I found it on my old hard drive!! haha
C++ to java? Sounds more like a downgrade than an upgrade! Fast code with almost 'pure ASM' like speed, which maybe is a little trickier to get your code quite right. Then down to slow virtual machine emulated code, that maybe is a little easier to write (only if you know java though) but with no added benefit... (more cons then pro's especially today)
Still saying the same old cross platform blah blaa abilities of java? Well I've played around with cocos2d and cocos2d-x (for 2d development at least) and you can target almost any platform with the same code base or nearly the same (minimal changes when targeting another platform) Windows, Mac, iOS, Android, HTML5, it basically does it all ;D And the engine isn't that bad to work with either! (cocos2d itself though is only for mac/ios and uses objective-c with the native (to mac/ios) cocoa frameworks) [cocos2d-x on the other hand is for all of the above listed platforms, and you use C++ code (with the exception of the HTML5 which uses javascript)]
@TheChickenWings, Glad you like C++! Stick with it, it gets very fun once you get really get a feel for it!
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666darius666 Master Cheater Reputation: 0
Joined: 03 Apr 2008 Posts: 348 Location: under my computer.
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Posted: Thu Oct 24, 2013 5:13 pm Post subject: |
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I personally tried VB, C# , C++ and java.
Game development usually comes in C# but seeing C# is based on Java its probably best to start learning java.
Ofcourse it all depends on which engine youre using (cryengine uses C#, unity3d uses C# and Java, HeroEngine uses HSL(C++ variant) etc.)
If you fully understand Java , you will have no problems at all learning C# which results on being able to code stuff in nearly every good game engine out there.
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atom0s Moderator Reputation: 202
Joined: 25 Jan 2006 Posts: 8552 Location: 127.0.0.1
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Posted: Wed Oct 30, 2013 2:06 am Post subject: |
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666darius666 wrote: | I personally tried VB, C# , C++ and java.
Game development usually comes in C# but seeing C# is based on Java its probably best to start learning java.
Ofcourse it all depends on which engine youre using (cryengine uses C#, unity3d uses C# and Java, HeroEngine uses HSL(C++ variant) etc.)
If you fully understand Java , you will have no problems at all learning C# which results on being able to code stuff in nearly every good game engine out there. |
Uh what? C# is designed/focused to be like and mimic C/C++, the creator of the language even defends that C# is not a Java clone. Just because the languages may have similar features, does not mean one is based on the other. There is a .NET language specific to mimicing Java, which was J#.
C# is definitely far from the leading language in game development as well. C/C++ are still by far the most widely used.
I've never heard of CryEngine using C# either except for third-party libraries exposing it. Last I heard CryEngine only supports C++, Lua, and Flash natively.
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Rissorr Master Cheater Reputation: 3
Joined: 17 Sep 2013 Posts: 273 Location: Israel!
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Posted: Wed Jun 25, 2014 7:21 am Post subject: |
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C++ forever!
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desertricker Advanced Cheater Reputation: 0
Joined: 20 Jan 2013 Posts: 55 Location: 127.0.0.1
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Posted: Wed Jul 02, 2014 7:23 am Post subject: |
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Duh, of course assembly! Join the glorious master race!
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