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Java Pokemon Clone
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Cryoma
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Joined: 14 Jan 2009
Posts: 1819

PostPosted: Mon Jan 27, 2014 6:55 pm    Post subject: Reply with quote

You could use the RMVX pokemon clone...
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Maes
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Joined: 09 Apr 2009
Posts: 50

PostPosted: Mon Jan 27, 2014 7:25 pm    Post subject: Reply with quote

Cryoma wrote:
You could use the RMVX pokemon clone...

Read.

Up2Admin wrote:
Ignore shrooms, he's a retard.

I haven't taken him seriously since his post on Pascal's Wager.
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Up2Admin
I'm a spammer
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Joined: 17 Oct 2007
Posts: 6548
Location: Texas

PostPosted: Mon Jan 27, 2014 8:30 pm    Post subject: Reply with quote

shrooms wrote:
Up2Admin wrote:
Ignore shrooms, he's a retard.


you could make it in c# though.

I already got the c# engine...
There's no reason to.
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Cryoma
Member of the Year
Reputation: 198

Joined: 14 Jan 2009
Posts: 1819

PostPosted: Mon Jan 27, 2014 9:54 pm    Post subject: Reply with quote

Maes wrote:
Cryoma wrote:
You could use the RMVX pokemon clone...

Read.

Up2Admin wrote:
Ignore shrooms, he's a retard.

I haven't taken him seriously since his post on Pascal's Wager.

I read, if he just wants to make a pokemon clone he can find the source for some really great ones out there.
If it's just for java practice then never mind, I wasn't sure though.
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Maes
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Posts: 50

PostPosted: Mon Feb 10, 2014 9:54 pm    Post subject: Reply with quote

so my plan is to write the current positions of tiles from the editor in to an xml file and have the game draw this information and update to those tiles every time the character goes up. StAX of course. any better ideas?
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