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Miles_Valentine How do I cheat?
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Joined: 07 Jan 2014 Posts: 3
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Posted: Wed Jan 08, 2014 8:26 pm Post subject: Addresses changing once found |
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I'm currently hacking RPG to modify level. It was made in RPG make VX ace and i am using a custom *2+1 script for it that i found on the net.
I use exact value on character levels, and frequently rescan "unchanged value" until i level up then i scan "changed value". From this i was able to get the level addresses for all 4 characters. I can nerf all levels to level 1 and it appears instantly in game. Great. Problem is it never sticks.
I try to change the level again, doesnt work. I try to reload thje data and change the levels, doesnt work. I restart the applications, doesnt work. I redo everything, save the addresses and return to try and use the level nerf. The value displays as ?? and the address claims not to exist.
It seems to me that the level values are constantly changing but i dont yet have the know how to pin them down and have them consistently change every time on any save file. Any ideas?
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Rawing Cheater
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Joined: 01 May 2010 Posts: 42 Location: Austria
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Posted: Fri Jan 10, 2014 9:46 am Post subject: |
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That's an obvious sign for pointers. Make sure to complete the tutorial about pointers, then if you still have questions, ask away.
_________________
Game over! Die again! |
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UnIoN Expert Cheater
Reputation: 2
Joined: 17 May 2011 Posts: 146
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Posted: Fri Jan 10, 2014 10:11 am Post subject: |
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thats because nowadays the values are not stored as static but dynamically created at runtime, so the address which points to the value always changes.
only solution for that is a pointer that points to specific offsets and that can point to the right address, but with complexity of games and how they are running (interpreter (java etc) and some game engines like the RPG-Maker one) the path of the pointer is incredibly increasing.
so
if you have not an overpowered rig (>250GB SSD) and plenty of time,
save the headache and forget the pointerscan for RPG-Maker games,
thats my opinion
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