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zm0d Master Cheater
Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Fri Nov 22, 2013 6:19 pm Post subject: Finding symbol, class, method base address - ASLR |
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Hi again
First, note the attached image please. The point in the red box is the interesting part.
My game, where I inject a DLL uses ASLR. I found a function in the game which contains some interesting part of code for me. But I cant "simply" do code injection, because of this god damn ASLR.
Well, how can I get the base address of this CalculateTransformMatrix?
I try it with GetProcAddress, but my result was 0... Probably I did something wrong for the method name, because of the class prefix.
P.S.
It's my first time to deal with ASLR...
Greetz,
zm0d
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| Take care of the red box :P |
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justa_dude Grandmaster Cheater
Reputation: 23
Joined: 29 Jun 2010 Posts: 893
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Posted: Fri Nov 22, 2013 8:14 pm Post subject: |
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| Can you find the address by using ctrl+alt+s in CE's memory viewer?
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25819 Location: The netherlands
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Posted: Fri Nov 22, 2013 8:31 pm Post subject: |
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make sure view->show symbols is turned off and view->show module addresses is on
that wil get you to the modulename+offset format, that you can use with the module base.
Note though, that patches will not automatically update the address like ce does when the classmethod name is used
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zm0d Master Cheater
Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Sat Nov 23, 2013 3:40 am Post subject: |
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| Dark Byte wrote: |
that wil get you to the modulename+offset format, that you can use with the module base |
LOL'ed.... I could swear I tried this yesterday night, but probably I was sleeping already... this works nicely.. Thanks, mate
| Dark Byte wrote: | Note though, that patches will not automatically update the address like ce does when the classmethod name is used
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At least that I already knew
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