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Editing Memory , make it launch with the edited memory
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stan05
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PostPosted: Tue Aug 13, 2013 8:41 pm    Post subject: Editing Memory , make it launch with the edited memory Reply with quote

So basically as the title says , i want to make a program , run with the edited memory wich i want to do , since opening the program , CE and then edit the memory every single time is pretty boring , i want a trainer to launch the program with the selected memory wich i wannt to edit , but i have no clue how to do that , maybe you guys can help me with that i guess.
Thank you.
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++METHOS
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PostPosted: Tue Aug 13, 2013 10:42 pm    Post subject: Reply with quote

You can make a permanent patch by editing the .exe and saving it. If you want to distribute your work without having to share the entire .exe file, you can create a program to patch the .exe, and just share your patch program, which will also serve as a permanent fix, once the patch is applied. Alternatively, if you do not want a permanent fix, but want to be able to share your work, you can have Cheat Engine compile a trainer (.exe) for you that can apply the changes only when you want them applied - however, you will have to do this each time you run the game.
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stan05
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PostPosted: Wed Aug 14, 2013 8:28 am    Post subject: Reply with quote

this is also fine to create a program wich will patch the exe , and to share it , but i really have no idea how to do that , maybe u can help?
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++METHOS
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PostPosted: Wed Aug 14, 2013 6:33 pm    Post subject: Reply with quote

If you can't code the patcher yourself, you'll have to use a third-party program like DUP2.

Just google: DUP2 patcher
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stan05
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PostPosted: Thu Aug 15, 2013 8:41 am    Post subject: Reply with quote

thanks for reply , ive been working out with this patcher , but seems that i cant make an permanently memory edit with it , as far as ive worked with it...
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++METHOS
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PostPosted: Thu Aug 15, 2013 8:54 am    Post subject: Reply with quote

Make sure to run your patch as administrator and disable any AV programs, if needed.

I don't use DUP2, so I can't elaborate on that.
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stan05
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PostPosted: Thu Aug 15, 2013 9:35 am    Post subject: Reply with quote

isn't there any easier way , just to edit the memory of the exe it self , and to save the new exe , and just to share it like that?
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++METHOS
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PostPosted: Thu Aug 15, 2013 6:17 pm    Post subject: Reply with quote

++METHOS wrote:
You can make a permanent patch by editing the .exe and saving it.
-You can use Ollydbg for this.
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stan05
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PostPosted: Thu Aug 15, 2013 6:46 pm    Post subject: Reply with quote

can i contact you somehow to talk on u privacy please? for few min... or if u can get on the irc of CE ?
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++METHOS
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PostPosted: Thu Aug 15, 2013 8:46 pm    Post subject: Reply with quote

Any questions that you may have can be posted here for everyone's benefit. If you have questions regarding anything illegal or related to online gaming, I can not help you.
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stan05
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PostPosted: Fri Aug 16, 2013 6:14 am    Post subject: Reply with quote

its nothin illegall , neither it is for a online game ^^ , till now what i was searching ntohing helped , i wannted to ask , if its possible to put the edited memory that i made with CE , to put it into a trainer through CE ? bcs i could not save the work i did on CE like to put it into a table...
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++METHOS
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PostPosted: Fri Aug 16, 2013 7:37 am    Post subject: Reply with quote

++METHOS wrote:
Alternatively, if you do not want a permanent fix, but want to be able to share your work, you can have Cheat Engine compile a trainer (.exe) for you that can apply the changes


Why can't you add your work to a table? By doing so, you can assign hotkeys to enable/disable your codes and quickly generate a trainer with Cheat Engine. If you do not understand how to do this, refer to the Cheat Engine tutorial, this forum and youtube. If you have any specific questions, just ask.
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stan05
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PostPosted: Fri Aug 16, 2013 7:38 am    Post subject: Reply with quote

I can't add it to the table , because i open the memory viewer , and i edit the hex code wich is with byte , i have no idea how to put that edit into the table since im newbie..
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++METHOS
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PostPosted: Fri Aug 16, 2013 7:50 am    Post subject: Reply with quote

In memory viewer, highlight the instruction that you want to change. With the instruction highlighted, select 'tools' from the drop-down menu. Click on 'auto assemble'. In the new auto assemble window, select 'template' from the drop-down menu. Click on 'cheat table framework'. Select 'template' again, and this time, click on 'code injection'. Click okay.

When you are finished making your changes, select 'file' from the drop-down menu and click on 'assign to current cheat table'.

In your cheat table, right-click on the script and select 'set/change hotkeys'.

The rest you should be able to figure out yourself.
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stan05
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PostPosted: Fri Aug 16, 2013 9:05 am    Post subject: Reply with quote

This is exactly what im searching , but in my case there is a problem , because the edit that i make is based on the Byte hex code , and i cant save the changes of it with auto assemble as far as i noticed, is there any option ?
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