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Auto-Update Codes

 
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Animus
How do I cheat?
Reputation: 0

Joined: 01 Apr 2013
Posts: 4

PostPosted: Sun Jun 02, 2013 11:46 am    Post subject: Auto-Update Codes Reply with quote

Hello all,

I am looking for some help when it comes to auto-updating codes.

I know the ASM, Bytes, and OPCode name of an address, how can I then use the Lua engine to auto-update the codes when a game updates and changes the codes? I've been told it's to do with Machine code, perhaps some help?
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Gniarf
Grandmaster Cheater Supreme
Reputation: 43

Joined: 12 Mar 2012
Posts: 1285

PostPosted: Sun Jun 02, 2013 3:15 pm    Post subject: Reply with quote

Do you mean that:
A-You run a game, apply an auto assembler script, and then like 30s later the game detected a cheat attempt a restored the original code.
OR
B-You play a game version 1.0 with a working cheat, then you update to version 1.01 and your cheat doesn't work anymore.

If your answer is B, search this forum for "aobscan". You can use aobscans with OR without lua.

If your answer is A, try using a timer to frequently check if you hack is still applied. Otherwise, perhaps the stealthedit plugin can prevent the game from detecting a modification, or you can try directly writing your cheats in the .exe/.dll if it is not compressed/encrypted.
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Animus
How do I cheat?
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Joined: 01 Apr 2013
Posts: 4

PostPosted: Sun Jun 02, 2013 7:01 pm    Post subject: Reply with quote

Neither

Say I find a static address for money value in a multiplayer game.
When the game updates, the static address changes.
How can I write a script to re-find the code?

Without a script doing it, I have to manually search for the name of the address.
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Gniarf
Grandmaster Cheater Supreme
Reputation: 43

Joined: 12 Mar 2012
Posts: 1285

PostPosted: Sun Jun 02, 2013 9:42 pm    Post subject: Reply with quote

Could you post some instructions that access your money, with symbol addressing turned ON?
Also since forum rules forbid you from mentioning the game name, replace its exe name by game.exe or something.
Animus wrote:
Say I find a static address for money value in a multiplayer game.
When the game updates, the static address changes.
For the sake of bitching: what's the difference with case B?
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