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Randomizing Speed Hack Suggestion

 
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bobix86
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PostPosted: Tue Apr 09, 2013 5:15 pm    Post subject: Randomizing Speed Hack Suggestion Reply with quote

Now this might help in other games but i need it for slotomania as i believe it would work.
Since the "reel patterns" (didn't know how else to name it) are generated by the server BUT the device you play on (be it mobile or pc or w/e) dettermines how fast or slow the reels turn, was thinking you could add random speed values to the speedhack so for example every 3 secconds or so it would change speed and therefore slow down or speed up the reels which would hopefully result in better winnings. Offcourse (and it strikes me as a surprise that it isn't implemented in such an advanced cheat program) the speeder needs the abillity to slow down apps too not just speed them up (like speederxp for example).
Hope some of the devs read this as i think it would improve things for many other games besides this (if it even does improve things in slotomania which i strongly believe it will).
P.S: Didn't find a simmilar feature in any speeder app so it would be the first. Smile
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Dark Byte
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PostPosted: Tue Apr 09, 2013 5:25 pm    Post subject: Reply with quote

you can slow down programs by setting a speed bigger than 0 and smaller than 1
0.5 is half speed
0.1 is 1/10th speed

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bobix86
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PostPosted: Tue Apr 09, 2013 5:28 pm    Post subject: Reply with quote

Dark Byte wrote:
you can slow down programs by setting a speed bigger than 0 and smaller than 1
0.5 is half speed
0.1 is 1/10th speed


Oh ok tnx, my only trouble then is it can't do it on random delays (not too much important) and with random values (important).
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Mohsen
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PostPosted: Tue Apr 09, 2013 10:05 pm    Post subject: Reply with quote

bobix86 wrote:
Dark Byte wrote:
you can slow down programs by setting a speed bigger than 0 and smaller than 1
0.5 is half speed
0.1 is 1/10th speed


Oh ok tnx, my only trouble then is it can't do it on random delays (not too much important) and with random values (important).

You can. Use LUA to achieve both random value, random delay.
For delay you can set timer interval to some random value each time it's called and inside timer set random speed values.
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bobix86
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PostPosted: Wed Apr 10, 2013 1:38 pm    Post subject: Reply with quote

[quote="Mohsen"]
Dark Byte wrote:

You can. Use LUA to achieve both random value, random delay.
For delay you can set timer interval to some random value each time it's called and inside timer set random speed values.


Tnx, i'll try (still got to study some functions as i rarely used cheat engine not to mention lua).
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daspamer
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PostPosted: Wed Apr 10, 2013 1:54 pm    Post subject: Reply with quote

Random speedhack between 0 to 5.
Code:
--
new_speed = 0
--
function randomness()
 local random = (math.random()) * 5 --because it generates random value between 0 and 1
 new_speed = random
 Speedhack()
end
function Speedhack()
 if (new_speed>=0) and (new_speed<=5) then
 speedhack_setSpeed(new_speed)
  else
  randomness()
 end
end

t=createTimer(nil)
timer_onTimer(t, randomness)
timer_setInterval(t,1000) --to enable random speed every 1 second
timer_setEnabled(t, true)


You may use this also, which generates a round nmbers e.g 0.00,1.00,2.00,3.00,4.00 .. 8.00,9.00 and etc.
Code:
--
new_speed = 0
--
function randomness()
 local random = math.random(0,10) --generate random value between 0 to 10
 new_speed = random
 Speedhack()
end
function Speedhack()
 if (new_speed>=0) and (new_speed<=10) then
 speedhack_setSpeed(new_speed)
  else --not really needed because no chance it will happen :P
  randomness()
 end
end

t=createTimer(nil)
timer_onTimer(t, randomness)
timer_setInterval(t,1000) --to enable random speed every 1 second
timer_setEnabled(t, true)

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Last edited by daspamer on Wed Apr 10, 2013 1:59 pm; edited 1 time in total
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bobix86
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PostPosted: Wed Apr 10, 2013 1:59 pm    Post subject: Reply with quote

Wow tnx allot,saves me tons of time figuring lua out.
I'm no programmer i only done a few simple random delay autoclick scripts for the Kra-tronic mouse and key recorder.

Ok i can confirm it's working and it even seems it's improving the chances for winning. Tnx again.
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daspamer
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PostPosted: Wed Apr 10, 2013 2:08 pm    Post subject: Reply with quote

Heres another one if you want to random the timer delay between 0.45 seconds to 10 seconds.
Code:
--
-- Speed storing
new_speed = 0
-- Timer Interval
new_interval = 1000
--
function randomness()
 local random_speed = (math.random()) * 5 --because it generates random value between 0 and 1
 local random_delay = (math.random()) * (math.random(700,5000) * math.random()) * 2 --minimum delay I think is 450~
 new_speed = random_speed
 new_interval = random_delay
 Speedhack()
end
function Speedhack()
 if (new_speed>=0) and (new_speed<=5) then speedhack_setSpeed(new_speed) else randomness() end
 if (new_interval>=450) and (new_interval<=10000) then timer_setInterval(t,new_interval) else randomness() end
end

t=createTimer(nil)
timer_onTimer(t, randomness)
timer_setInterval(t,new_interval) --to enable random speed every 1 second
timer_setEnabled(t, true)

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bobix86
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PostPosted: Wed Apr 10, 2013 2:20 pm    Post subject: Reply with quote

Tnx but 10 secconds is too long considering the reels need far less time to stop turning and i think it's better if speed keeps changing at least twice for every spin so i'll decrease it to about 3secconds max.
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daspamer
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PostPosted: Wed Apr 10, 2013 2:23 pm    Post subject: Reply with quote

maximum delay is 3000 ms which are 3 seconds..
Code:
--
-- Speed storing
new_speed = 0
-- Timer Interval
new_interval = 1000
--
function randomness()
 local random_speed = (math.random()) * 5 --because it generates random value between 0 and 1
 local random_delay = (math.random()) * (math.random(700,1500) * math.random()) * 2--minimum delay I think is 450~ and maximum is 3000 which is 3 seconds
 new_speed = random_speed
 new_interval = random_delay
 Speedhack()
end
function Speedhack()
 if (new_speed>=0) and (new_speed<=5) then speedhack_setSpeed(new_speed) else randomness() end
 if (new_interval>=450) and (new_interval<=10000) then timer_setInterval(t,new_interval) else randomness() end
end

t=createTimer(nil)
timer_onTimer(t, randomness)
timer_setInterval(t,new_interval) --to enable random speed every 1 second
timer_setEnabled(t, true)


and if you want to debug you may do this too Razz.
Code:
--
-- Speed storing
new_speed = 0
-- Timer Interval
new_interval = 1000
--
function randomness()
 local random_speed = (math.random()) * 5 --because it generates random value between 0 and 1
 local random_delay = (math.random()) * (math.random(700,1500) * math.random()) * 2--minimum delay I think is 450~ and maximum is 3000 which is 3 seconds
 new_speed = random_speed
 new_interval = random_delay
 Speedhack()
 --if you want to print the change time you may do this
 print("Current time is "..os.date("%X",os.time())..", Speed hack value: "..new_speed.."Timer Interval value: "..new_interval)
end
function Speedhack()
 if (new_speed>=0) and (new_speed<=5) then speedhack_setSpeed(new_speed) else randomness() end
 if (new_interval>=450) and (new_interval<=10000) then timer_setInterval(t,new_interval) else randomness() end
end

t=createTimer(nil)
timer_onTimer(t, randomness)
timer_setInterval(t,new_interval) --to enable random speed every 1 second
timer_setEnabled(t, true)



See Image..



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example.png



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bobix86
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PostPosted: Wed Apr 10, 2013 2:27 pm    Post subject: Reply with quote

I see, well could be usefull,tnx.
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daspamer
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PostPosted: Wed Apr 10, 2013 2:28 pm    Post subject: Reply with quote

Np.
I edited the post btw,
Set new interval of max 3 seconds.

Anyway, everything is easy and possible.

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bobix86
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PostPosted: Wed Apr 10, 2013 7:52 pm    Post subject: Reply with quote

Possible sure, easy...depends.
Too many random generating from the server altough it has somewhat improved. Must keep experimenting with interval and speed range in order to hit the sweet spot Smile (am getting a few bonuses and even five high value symbols in a row which was very difficult b4). Learned where to change interval and speed range so i'll just keep altering untill i get a "win>lose" situation.
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