Posted: Thu Jan 31, 2013 10:32 am Post subject: Finding static values
Prior warning, my main language is french, but i'll try to be as clear as i can be.
Ok so i'm new in the use of CE (I've been using it for years but only minor editing using only scans features and freezing/changing values) I did all the tutorials for CE 6.2 very recently and I thought i might want to mess with it to help me in some games.
Now to the main point. It's a game , where you must kill monsters. Each monsters yield a specific amount of exp. I have been able to Inject codes to get a specific amount of exp per kill (ex.: 500 exp per kill no matter the type of monster) But i want to push this further by changing the exp value of a specific monster.
First, I want to know if its even possible.
Second, Since the monster exp value is static, i can't search for it directly.(correct me if i'm wrong)
Third, I tried finding pointers by always fighting the exact same mob from monitoring my total exp and what writes to it to see if i would end up with a memory containing the base value that is added, but to no avail. So if its the right way to do it, then i might be doing something wrong here. If it's not the right way, any help would really be appreciated.
I'm here to learn, so if anyone could help me with this , it would be awesome.
(If you need any extra infos or screenshots let me know)
Do tutorial step 9,
Dissect Structures, check wheres the monster ID (example) in code injection do cmp with monster ID, and make it jmp to somewhere if its equal.. _________________
I'm rusty and getting older, help me re-learn lua.
As of right now i am reading tutorials about Assembler coding on this forum to actually complete Tutorial #9 of CE ( i can only use a basic ADD command to add value so far learned in CE tutorial, and i'm nowhere near starting to code just yet)
My question is. Is there a workaround this method you suggest which implies decent knowledge of assembler?
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