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Fresco Grandmaster Cheater
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Dark Byte Site Admin
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Posted: Sun Jan 20, 2013 11:44 am Post subject: |
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Try the veh debuggerinterface, and if needed manually reset breakpoints that are in use for specific threads you might suspect access the variable
Else try kernelmode debugging, (if your system supports dbvm) , but still the same thing, manually reset the used debugregisters by the game's debugger _________________
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Fresco Grandmaster Cheater
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Joined: 07 Nov 2010 Posts: 600
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Posted: Sun Jan 20, 2013 12:38 pm Post subject: |
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thanks, it works with veh dbg; but it can't find the code that writes to an address (nitro) ce shows no codes writing to it.
neither kernelmode dbg works.
in win xp x86 worked with that trick: peprocess+bc set to 0 but in win 7 x64 doesn't work as the addy is already set to 0
thanks _________________
... Fresco |
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Fresco Grandmaster Cheater
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Posted: Mon Jan 21, 2013 11:20 am Post subject: |
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can you think of anything else ? _________________
... Fresco |
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Dark Byte Site Admin
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Posted: Mon Jan 21, 2013 12:16 pm Post subject: |
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go to debugger settings and make sure "Override existing breakpoints when setting breakpoints" is checked
And when you say, kernelmode debug doesn't work. Do you mean it doesn't work because your system doesn't support it/crashes, or that it doesn't find anything as well ?
in win7 x64 it's a different offset _________________
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Fresco Grandmaster Cheater
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Joined: 07 Nov 2010 Posts: 600
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Posted: Mon Jan 21, 2013 2:06 pm Post subject: |
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no no, kernelmode dbg works like a dream, my sys does supports dbvm, i always get DBK64 LOADED, the thing is that neither kernelmode nor VEH can find any instructions that wrote on address.
in debugger settings i have checked the "Override existing breakpoints when setting breakpoints" but it still doesn't work _________________
... Fresco |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Mon Jan 21, 2013 2:18 pm Post subject: |
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Check the debugevents window while the debugger is attached , perhaps it gets some events that might give a clue.
Also, check the threadlist and the debugregisters perhaps the override doesn't work.
And try global debug.
Running dbgview from sysinternals might also show some things.
Also, what are you trying to find? E special variable used by security, or just an ingame variable? _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Fresco Grandmaster Cheater
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Joined: 07 Nov 2010 Posts: 600
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Fresco Grandmaster Cheater
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Joined: 07 Nov 2010 Posts: 600
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Posted: Fri Feb 01, 2013 6:17 am Post subject: |
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is there anything else i can try ?
i noticed a process : "~e5.0001" Description : Cleanup
i'm sure it's an idle debugger, debugging nfsmw.
is there a way to deattach it, so i can attach cheat engine ? _________________
... Fresco |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Feb 01, 2013 7:28 am Post subject: |
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Try finding the debugport in the eprocess structure and set that to NULL
I have no idea what offset the debugport is. Try comparing two eprocess structures before and after you attach the normal windows debugger.
I thing that the function PsGetDebugPort (or whetever it's called) has the code that contains the offset as well) _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Fresco Grandmaster Cheater
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Joined: 07 Nov 2010 Posts: 600
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