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PAYDAY:The Heist sentry gun or ammo/medic bag value?

 
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SyCo
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PostPosted: Fri Nov 30, 2012 1:18 pm    Post subject: PAYDAY:The Heist sentry gun or ammo/medic bag value? Reply with quote

Hello there everyone,
I've been playing recently a game called PAYDAY:The Heist.
In this game you have one ammo bag or medic bag,or even a sentry gun but unfournately you have only one of them;making it harder to find.
So how do you find a value that have only 1 but you can change it only once?

All the Best,
SyCo
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SyCo
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PostPosted: Sat Dec 01, 2012 9:31 am    Post subject: Reply with quote

Seriously no one can help me?
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gir489
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PostPosted: Sat Dec 01, 2012 9:40 am    Post subject: Reply with quote

Wrong section. Try looking for them as a float instead.
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SyCo
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PostPosted: Sat Dec 01, 2012 10:17 am    Post subject: Reply with quote

gir489 wrote:
Wrong section. Try looking for them as a float instead.

Well I'm sorry for that tho.
Anyway you helped me alot man,because now it easier to find values but still no luck with with medic/ammo bag or sentry gun
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SyCo
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PostPosted: Tue Dec 04, 2012 11:48 am    Post subject: Reply with quote

BUMPPPPPPPPPPPPPPP
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SyCo
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PostPosted: Thu Dec 06, 2012 1:05 pm    Post subject: Reply with quote

Ok,since there are no other comments I'm going to be more clear:
Think you have 1 key and once you use it it becomes 0 and you can't retrieve it.So how do you change a value that you have 1 or 0 and you can change it only one time?
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abystus
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PostPosted: Fri Dec 07, 2012 1:21 am    Post subject: Reply with quote

Try this method:

Code:
1.) Find an address that is easy to find (possibly another weapon or something else), and add it to your address list.

2.) Right-click that address in the list and choose "Browse this memory region", and stretch the hex editor section to make it large.

3.) While watching that memory region in the hex editor, pick up or use a med kit (or whatever it is).

4.) If the value is near the original address then it should flash red (value change) in the memory editor.  If you see this, right-click on the value that flashed red and choose "Add this address to the list".


Hope that helps you out. In most games weapons, health, etc.. are usually allocated close to one another but not always. BTW, you can always look in different areas around the address you initially found (scrolling up and down) as well to increase your chances of successfully finding the address.
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SyCo
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PostPosted: Fri Dec 07, 2012 12:07 pm    Post subject: Reply with quote

Abystus wrote:
Try this method:

Code:
1.) Find an address that is easy to find (possibly another weapon or something else), and add it to your address list.

2.) Right-click that address in the list and choose "Browse this memory region", and stretch the hex editor section to make it large.

3.) While watching that memory region in the hex editor, pick up or use a med kit (or whatever it is).

4.) If the value is near the original address then it should flash red (value change) in the memory editor.  If you see this, right-click on the value that flashed red and choose "Add this address to the list".


Hope that helps you out. In most games weapons, health, etc.. are usually allocated close to one another but not always. BTW, you can always look in different areas around the address you initially found (scrolling up and down) as well to increase your chances of successfully finding the address.

Thank you very much,But I haven't understood this so can you please create a video or br more detailed?Thanks alot.
BTW there are alot of addersses so can't seem to find it.
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SyCo
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PostPosted: Sun Dec 09, 2012 2:40 am    Post subject: Reply with quote

SyCo wrote:
Abystus wrote:
Try this method:

Code:
1.) Find an address that is easy to find (possibly another weapon or something else), and add it to your address list.

2.) Right-click that address in the list and choose "Browse this memory region", and stretch the hex editor section to make it large.

3.) While watching that memory region in the hex editor, pick up or use a med kit (or whatever it is).

4.) If the value is near the original address then it should flash red (value change) in the memory editor.  If you see this, right-click on the value that flashed red and choose "Add this address to the list".


Hope that helps you out. In most games weapons, health, etc.. are usually allocated close to one another but not always. BTW, you can always look in different areas around the address you initially found (scrolling up and down) as well to increase your chances of successfully finding the address.

Thank you very much,But I haven't understood this so can you please create a video or br more detailed?Thanks alot.
BTW there are alot of addersses so can't seem to find it.

1+
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SyCo
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PostPosted: Tue Dec 11, 2012 3:00 pm    Post subject: Reply with quote

For fuck's sake no one can provide any other help???450 views but no help !!!!!!
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SyCo
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PostPosted: Thu Dec 13, 2012 1:02 pm    Post subject: Reply with quote

Bumppppppppp
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Comrade
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PostPosted: Sat Apr 06, 2013 6:26 pm    Post subject: Sentrygun values Reply with quote

OK, bear with me - i'm not too expert with cheat engine and this stuff but, i'm posting here because I need help.

So this game - payday heist, what i'm trying to do is get the pointers for Sentrygun
OK so you have ONE deployable sentrygun

Fine, I can just about manage to find the address for the sentrygun

So, I check what accesses the address in a hope to find pointers
great, ok so it comes up with 3 Green static addresses, two dynamics
the static addresses test OK

Now, here lies the problem: These static addresses seem to change every time the round ends/game restart

The assembler code region is ALWAYS the same
I read somewhere about entering the module name and then the offset
I tried that but it doesn't come with anything useful

So far according tot he disassembler
00793EEF mov [esi],ecx
payday_win32_release.AK::MemoryMgr::SetMonitoring+9F60F - 89 0E - mov [esi],ecx

Thats always what comes up when I access the address for sentrygun

I'm having no luck at all in finding the pointer for this
I tried a pointer scal (lvl 5) but it failed to find ANY on the second scan (yeah ok I could increase the level, but really when i search manually something like 3 statics come up.. but they change? eurgh)

Sorry for the long post
TLDR - Static addresses in green arent static, tried adding module+offset and failed. Helps meh ? plz? Very Happy
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