What is a packet buffer.
And how would I send a packet to a server of a game with Delphi?(E.G. disconnect packet).
Thanks.
SINful.
A packet buffer would just be an array of bytes. That either gets filled by calling a function such as recv for processing, or you fill yourself to call a function such as send.
As for sending packets to the game you could act as a proxy between the server, and the client. Another method would be to send the packets from within the game process by using DLL injection.
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