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lordchaos4919 How do I cheat?
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Joined: 07 Aug 2009 Posts: 2
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Posted: Thu Feb 09, 2012 5:13 am Post subject: How to find clock/timer in Hereoes of Newerth |
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Hey guys I was wondering how I can find the base address for the clock/timer from the game heroes of newerth. I am not sure where to start...
i tried doing unknown value and keep increasing it but i am left with like 4k results.
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Thu Feb 09, 2012 7:05 am Post subject: |
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We do not support multiplayer hacking on these forums.
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lordchaos4919 How do I cheat?
Reputation: 0
Joined: 07 Aug 2009 Posts: 2
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Posted: Thu Feb 09, 2012 12:58 pm Post subject: |
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my intention was just to keep track of the timer so that i that i can play a sound every 2 minutes when the rune spawns.
i have a script that plays a sound every two minutes from the moment i start it but the problem is, sometimes people pause the game, causing the timer to stop as well but my script will continue counting every two minutes. It would be nice if it can read the timer so that I dont have to start the script at the right time and have it loop sleep for 2 minutes and play a sound... also to deal with the random in game pauses.
there was originally a in game MOD that did exactly what I am talking about but the newest patch made it not working, i was just hoping for a temp fix. Mods are indeed welcomed and encouraged in this game that they provide a sub category in their forums
besides this is a Real Time game, modifying anything will just cause me to be out of sync the server and i'll get instant dc.. at least thats what i think...
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Corruptor Advanced Cheater
Reputation: 3
Joined: 10 Aug 2011 Posts: 82
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Posted: Sat Feb 11, 2012 12:30 pm Post subject: |
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Looking at some screenshots, it seems that there is a timer displayed at the top of the screen, looking like mm:ss. Now there are several ways i can think of how those values could be safed:
1: a normal variable saving the amount of seconds from the game start on.
2: the same, just in a float variable
3: 2 seperated variables counting seconds and minutes
4: the same in floating variables
5: in a string
6: in 2 strings, one for seconds, one for minutes
Well, that are a lot of ways.
My guess would be an floating value counting the seconds, but i dont have the game and cant test either. Thus, i can not help you with this part.
What you could do now is using the "value between" search. On this way you might get less results. Also, increased value by using the percentage option may be an alternative. Yet, all you can do is trying all the different possibilitys.
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