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What to do if "first scan" doesnt find probable po

 
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rain-13
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PostPosted: Sat Aug 13, 2011 6:18 am    Post subject: What to do if "first scan" doesnt find probable po Reply with quote

I am trying to hack gold in Warcraft 2. I found gold address in that game. Now I used "find out what accesses to this address". It got it says me The value of the pointer needed to find this address is probably 00523998. Now I searched for 03523998 in hex, but I got no results.

how is it possible that CE gives probable pointer but when I search for it I get no values. I never had such problems. I have always got results for probable pointers guessed by CE debugger.


Does anyone know what causes this and what's the alternative way to get pointer for it? I tried pointer scan but it doesn't work for this game.
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Dark Byte
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PostPosted: Sat Aug 13, 2011 6:54 am    Post subject: Reply with quote

is it 00523998 or 03523998

Because in the first case the address is already static and no need for a pointer

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rain-13
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PostPosted: Sat Aug 13, 2011 8:29 am    Post subject: Reply with quote

thanks for pointing out typo. It's 00523998. But it doesn't matter as this is dynamic.


When I search for gold I always end up with 3 addresses

1 static address (green) that holds other value with other map.
1 static address which value gets reset by game as soon as i change it.
1 dynamic addresses that holds gold value and which I can freely change
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projectfallback
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PostPosted: Thu Aug 18, 2011 6:32 am    Post subject: Reply with quote

I'm having the same problem, with a different game though.

The money appears in CE as a static address, but freezing that value doesn't affect it, since it is always being overwritten by something. And the only pointers that come up through the 'What accesses/writes etc' don't exist...
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gaming04
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PostPosted: Thu Aug 18, 2011 12:44 pm    Post subject: Reply with quote

projectfallback wrote:
I'm having the same problem, with a different game though.

The money appears in CE as a static address, but freezing that value doesn't affect it, since it is always being overwritten by something. And the only pointers that come up through the 'What accesses/writes etc' don't exist...


Wrong address. Do unknown value.

rain-13 wrote:
thanks for pointing out typo. It's 00523998. But it doesn't matter as this is dynamic.


When I search for gold I always end up with 3 addresses

1 static address (green) that holds other value with other map.
1 static address which value gets reset by game as soon as i change it.
1 dynamic addresses that holds gold value and which I can freely change


Use [Pointer Scan this Address] instead. Use it on the dynamic address that you claim to change freely.
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