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At the end of search I still have ~260 results. Any ideas?

 
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rain-13
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PostPosted: Wed Aug 10, 2011 1:29 am    Post subject: At the end of search I still have ~260 results. Any ideas? Reply with quote

I searched for my height (z coordinate). I did this by searching increased and decreased value and I ended up having about 260 values that change every time my z coord changes. However when I change part of these, nothing happens, my height only changes when I change all of these. Or maybe it's just that I haven't found right address yet.


Does anyone know how to find right address? searching for increased and decreased value doesn't remove any results anymore and all those 260 addresses have about same values, just few numbers and the end are different but first7 or 8 numbers are always same.
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SwaggaJackin'
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PostPosted: Wed Aug 10, 2011 3:06 am    Post subject: Reply with quote

I usually just highlight a bunch from the group, change the address and see if anything was changed in game. If not, I mark those off the list and continue the process. Once a group changes the position, I narrow it down which address it was in that group.
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rain-13
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PostPosted: Wed Aug 10, 2011 6:39 am    Post subject: Reply with quote

I tried that but it didnt work. there were 260 black addresses and 1 green...



So I marked those black ones and left green one unmarked. Nothing happened.


So I tied it inverted - I changed value of 1 green address. again nothing happened.

Then I marked all addresses and changed value, and that was what made me move
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Dark Byte
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PostPosted: Wed Aug 10, 2011 6:43 am    Post subject: Reply with quote

make sure you use as type float and fastscan is enabled.
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SwaggaJackin'
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PostPosted: Wed Aug 10, 2011 7:54 am    Post subject: Reply with quote

Ya it sounds like you got the addresses split into parts by using the wrong value type. 3D coordinates are usually type 'float' or type 'double'
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rain-13
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PostPosted: Wed Aug 10, 2011 10:44 am    Post subject: Reply with quote

it looks strange with floats. I mean if its float, moving from1 world's edge to an other, it just gets changed by 2 or 3. Bytwhen it is in it gets changed by millions, which is more logic. Why should be whole world as small as from coords 1 to 5and then have everything after dot?
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Corruptor
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PostPosted: Wed Aug 10, 2011 11:35 am    Post subject: Reply with quote

Maybe try this: use the function "find out what accesses this adress". Then look at the code. If you can find instructions like "fstp", "fst", "fsub" or anything related to the floating stack you know that it is a float number. If not, its probably not xD
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rain-13
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PostPosted: Fri Aug 12, 2011 7:19 am    Post subject: Reply with quote

with floaf I had 2 results, that turn beck to original value almost instantly after I change them in CE.
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Acubra
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PostPosted: Sat Aug 13, 2011 10:00 am    Post subject: Reply with quote

rain-13 wrote:
with floaf I had 2 results, that turn beck to original value almost instantly after I change them in CE.

Hey,
try freezing both and modify them both.
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gaming04
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PostPosted: Thu Aug 18, 2011 12:55 pm    Post subject: Reply with quote

Looks like your game is reading every address there before making the Draw. Want to share the name of the game? Sounds like awfully bad coding to me.

From my own experience, another address is modifying your height; possibly through some kind of crazy formula. Find out what is messing with your height first before you play with the end number; which may only be a reference address.
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