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Anybody have "Your Eternal Reward" for trade? (TF2
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Gypsy++
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PostPosted: Thu Jan 06, 2011 2:00 am    Post subject: Anybody have "Your Eternal Reward" for trade? (TF2 Reply with quote

My Backpack:
http://www.tf2items.com/id/despairisgreat/

so uhh... yeah let me know if you see anything you want


Last edited by Gypsy++ on Thu Feb 03, 2011 5:07 am; edited 1 time in total
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Stylised
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PostPosted: Thu Jan 06, 2011 4:27 am    Post subject: Reply with quote

You don't have many items so I'm guessing you're new. Work out how the default items work before moving to the tricky weapons.
Use shotgun for the soldier, it's better. Instead of the skullcutter, use the eyelander. Don't use the scottish resistance. Don't use the cloak and dagger.
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Gypsy++
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PostPosted: Thu Jan 06, 2011 4:46 am    Post subject: Reply with quote

I use Dead Ringer & Cloak And Dagger. It depends what stage. Like if it's a Stage with a lot of tunnels and crevices i'll go with Dead Ringer, if it's a more flat area like Badlands, I'll go with Cloak & Dagger.
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Stylised
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PostPosted: Thu Jan 06, 2011 5:13 am    Post subject: Reply with quote

No, cnd is useful for nothing. Use the default watch.
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whisk
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PostPosted: Thu Jan 06, 2011 7:33 am    Post subject: Reply with quote

Stylised wrote:
No, cnd is useful for nothing. Use the default watch.

Explain yourself, fool.
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shitposter
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PostPosted: Thu Jan 06, 2011 7:36 am    Post subject: Reply with quote

C&D is really useful with the new knife.
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Stylised
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PostPosted: Thu Jan 06, 2011 10:20 am    Post subject: Reply with quote

Whisk wrote:
Stylised wrote:
No, cnd is useful for nothing. Use the default watch.

Explain yourself, fool.

Because it limits how much you can maneuver. It promotes standing still. This is the worst for when you need to escape.
Enough said?
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1929394839292057839194958
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PostPosted: Thu Jan 06, 2011 10:22 am    Post subject: Reply with quote

Stylised wrote:
Whisk wrote:
Stylised wrote:
No, cnd is useful for nothing. Use the default watch.

Explain yourself, fool.

Because it limits how much you can maneuver. It promotes standing still. This is the worst for when you need to escape.
Enough said?
Not true. If you make it look like you're running in a direction when you run away, cloak whilst running and then move to the right and stop, they'll keep looking for you in the direction you were running.
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Stylised
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PostPosted: Thu Jan 06, 2011 10:26 am    Post subject: Reply with quote

konr wrote:
Stylised wrote:
Whisk wrote:
Stylised wrote:
No, cnd is useful for nothing. Use the default watch.

Explain yourself, fool.

Because it limits how much you can maneuver. It promotes standing still. This is the worst for when you need to escape.
Enough said?
Not true. If you make it look like you're running in a direction when you run away, cloak whilst running and then move to the right and stop, they'll keep looking for you in the direction you were running.

And then someone bumps into you or you see a pyro. It us much easier and secure running around collecting weapons and metal.
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1929394839292057839194958
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PostPosted: Thu Jan 06, 2011 10:38 am    Post subject: Reply with quote

Stylised wrote:
konr wrote:
Stylised wrote:
Whisk wrote:
Stylised wrote:
No, cnd is useful for nothing. Use the default watch.

Explain yourself, fool.

Because it limits how much you can maneuver. It promotes standing still. This is the worst for when you need to escape.
Enough said?
Not true. If you make it look like you're running in a direction when you run away, cloak whilst running and then move to the right and stop, they'll keep looking for you in the direction you were running.

And then someone bumps into you or you see a pyro. It us much easier and secure running around collecting weapons and metal.
Bumps into you? Why would someone walk into you when you're in a place where it would be illogical to walk? Be smart with it, don't stand in the middle.
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Stylised
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PostPosted: Thu Jan 06, 2011 10:53 am    Post subject: Reply with quote

You said stop and go to the right, if people are around you trying to find you, they will.
And your watch meter is probably at half after you try to stab someone so you have about 7 seconds of running before your outline shows.
And it isn't like every map is some huge field. You might be in a small space, like a corridor. Stopping, or walking slowly in a place like that after an attempted stab will get you killed.
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1929394839292057839194958
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PostPosted: Thu Jan 06, 2011 11:03 am    Post subject: Reply with quote

Stylised wrote:
You said stop and go to the right, if people are around you trying to find you, they will.
And your watch meter is probably at half after you try to stab someone so you have about 7 seconds of running before your outline shows.
And it isn't like every map is some huge field. You might be in a small space, like a corridor. Stopping, or walking slowly in a place like that after an attempted stab will get you killed.
It was merely an example. If you're in a corridoor keep fucking walking, cloak and then walk behind them and past them. Unless someone is completely wasting their time with a flamethrower all over places where they might not even find a spy, you're good to go. Any idiot can get away from the other classes with no problem though.
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Stylised
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PostPosted: Thu Jan 06, 2011 11:09 am    Post subject: Reply with quote

I know it was an example, and 7/9 of the classes in tf2 can find a spy who doesn't run SO easily. In all situations.
I medic can even syringe gun spam everywhere and find the spy right next to him.
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Haxory'
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PostPosted: Thu Jan 06, 2011 11:14 am    Post subject: Reply with quote

u all so pro tf2 playrs
_________________
you and me baby ain't nothing but mammals so lets do it like they do on the discovery channel
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Hai
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PostPosted: Thu Jan 06, 2011 11:18 am    Post subject: Reply with quote

Haxory' wrote:
u all so pro tf2 playrs
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