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Question on ASM

 
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DELTA10FY
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PostPosted: Wed Jul 14, 2010 8:32 am    Post subject: Question on ASM Reply with quote

Hello again, I have a doubt about ASM
How to make it work?
there are games that just do Show module addresses
What to do in this case?
The address is 005074ed
Show module addresses=Sfinito_MonsterVidAllocate+797D Rolling Eyes Wink

is an example Smile



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Dark Byte
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PostPosted: Wed Jul 14, 2010 8:48 am    Post subject: Reply with quote

disable showing of the symbols in memory view and then show the module addresses
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DELTA10FY
Master Cheater
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PostPosted: Wed Jul 14, 2010 11:42 am    Post subject: Reply with quote

Dark Byte wrote:
disable showing of the symbols in memory view and then show the module addresses


No, but no change memory steering sometimes or always kept steering? Is it not better to direct the module? Confused
If the address is in my pc 005074ed
in another pc would not be another?
Would not it be better with the module address?
Correct me if I'm confused Exclamation Exclamation Exclamation Exclamation Exclamation
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Dark Byte
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PostPosted: Wed Jul 14, 2010 12:14 pm    Post subject: Reply with quote

SFINIT_blabla is a symbol which takes precedence over modulename+offset notation in the disassembler

if you enable show modules, you must disable show symbols, else it will still be shown as SFINIT_blabla instead of modulename+xxxxxx

not sure why it doesn't accept the SFINIT thing as a label specifier though

also, 005074ed sounds like a .exe file that is programmed to start at 00400000, so you're pretty safe to assume that will stay the same for everyone

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DELTA10FY
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Posts: 438

PostPosted: Wed Jul 14, 2010 12:25 pm    Post subject: Reply with quote

thank darkbyte
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