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gogodr I post too much
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Joined: 19 Dec 2006 Posts: 2041
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Posted: Sat May 01, 2010 1:07 pm Post subject: Balisong 3DsMax (( added animation )) |
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spent 1 or 2 hours on it, nothing too fancy.
edit:
even though I said I wasnt going to do it... here it is ;3
Last edited by gogodr on Sun May 02, 2010 6:23 pm; edited 1 time in total |
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bfsdbsdfbdsfb Grandmaster Cheater
Reputation: 54
Joined: 06 Sep 2007 Posts: 702 Location: Oh noez.
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Posted: Sat May 01, 2010 2:56 pm Post subject: |
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Are you going to animate it as well or is that the final product?
_________________
bsdfbdsfb |
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gogodr I post too much
Reputation: 125
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Posted: Sat May 01, 2010 3:09 pm Post subject: |
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just some practice modeling, not going to work any more on it
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Womanizer Grandmaster Cheater
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Posted: Sat May 01, 2010 3:20 pm Post subject: |
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nice thou.
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Sat May 01, 2010 7:44 pm Post subject: |
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this post is specially for thefish
Wirefame reference.
left is unsmoothed which means that I manually edited all that thing. and the one on the right is the smoothed one.
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1929394839292057839194958 Grandmaster Cheater Supreme
Reputation: 130
Joined: 22 Dec 2006 Posts: 1509
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Posted: Sun May 02, 2010 5:33 am Post subject: |
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Make a spy knife replacement with it.
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emil Expert Cheater
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Posted: Sun May 02, 2010 5:38 am Post subject: |
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konr wrote: | Make a spy knife replacement with it. |
I suggested him this, too. Do it. plzz
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Sun May 02, 2010 6:25 am Post subject: |
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Ok ok I'll look into it. though because of poly count it will take a while and I dont promise it will look as good as this one.
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun May 02, 2010 12:59 pm Post subject: |
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what's the tri count right now?
just clean up the screws and it's already fine. for the first person model, the budget is undoubtedly well into the thousands.
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gogodr I post too much
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Posted: Sun May 02, 2010 1:23 pm Post subject: |
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159k polys
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hcavolsdsadgadsg I'm a spammer
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Posted: Sun May 02, 2010 1:41 pm Post subject: |
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the count on the base mesh, not the meshsmoothed one
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gogodr I post too much
Reputation: 125
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Posted: Sun May 02, 2010 3:59 pm Post subject: |
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36k polys without the screws
I'll make another one after checking the TF2 butterfly knife mesh
I can decrease the poly count by a lot using bump maps
the on in TF2 uses 3k polys
I just checked and its pretty well made ... I dont see any reason to replace it
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Phox I post too much
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Posted: Mon May 03, 2010 1:13 pm Post subject: |
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On the animation, the hand moves kind of slowly, and then it looks like the knife is flicking out and into his hand by itself. I think you should speed up the animation at the beginning.
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Womanizer Grandmaster Cheater
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Joined: 30 May 2009 Posts: 958
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Posted: Mon May 03, 2010 1:16 pm Post subject: |
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team fortress 2 ftw. nicee.
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