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Youtube Video Views Increaser - Version 1.1
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Womanizer
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PostPosted: Sun Mar 28, 2010 5:32 am    Post subject: Youtube Video Views Increaser - Version 1.1 This post has 2 review(s) Reply with quote

WHEN MAKING VIEWS, GO INCREASE YOUR VIDEOS SO BE LOGGED INTO YOUR ACCOUNT. Then when you are increasing your video views go to my videos and check there if the views are working. If not, you probably didn't turn on the views making ON or you are using 64bit.

V1.0 Description

Hello folks, this is another release from me, and its a big one too. Sorry 64bit users it will not work for 64bit! So i am very sorry.

It works simple, just put url of the video and it will automaticly give you views up. And yes you can put it at night and then get a million views or whatever how many you want. I added a channel view increaser too but i am not sure if it works 'it worked for me fine'.

When using video view increaser you can be logged into your main account.

When using channel view you need to be logged in to a other account. (INTERNET EXPLORER) or it will not work.

There's also a speed value that can speed making views, but its possible that it will freeze your computer, so don't use that always.

V1.1 Description

New stuff added:
- NEW THEME.
- ON/OFF buttons to start and stop view making
- Status text ON/OFF
- Stop on time(seconds)
- Make faster views was fixed a little.
- New window (1) for two times working on views. (Needs pw)

Thats all! Also Channel views is now for password. I am not telling the pw yet. (In version 1.0 channel views didn't work)

DOWNLOAD:
VERSION 1.0: http://www.mediafire.com/?jynzmyywdya
VERSION 1.1: http://www.mediafire.com/?mzzdvmzj53z



Last edited by Womanizer on Mon Mar 29, 2010 6:10 am; edited 3 times in total
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Burningmace
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PostPosted: Sun Mar 28, 2010 9:20 am    Post subject: Reply with quote

What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.
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Womanizer
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PostPosted: Sun Mar 28, 2010 9:59 am    Post subject: Reply with quote

Burningmace wrote:
What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.


.NET, and .NET projects will not work for 64bit.

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AtheistCrusader
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PostPosted: Sun Mar 28, 2010 10:01 am    Post subject: Reply with quote

Burningmace wrote:
What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.


Win7 and 64bit here, the program runs but I don't see any increased views in the video.
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Burningmace
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PostPosted: Sun Mar 28, 2010 10:11 am    Post subject: Reply with quote

I'm fluent in C# and VB.NET, and use them for my primary development languages. They both work fine in 64-bit operating systems.

The only time you have 64-bit issues is if you're using PInvoke (calling Win32 APIs) with the wrong data types. For example, if you specify uint32 and then try to access a pointer on a 64-bit API, it'll fail. You should always used the IntPtr managed pointer class.

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Womanizer
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PostPosted: Sun Mar 28, 2010 11:36 am    Post subject: Reply with quote

_visiON_ wrote:
Burningmace wrote:
What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.


Win7 and 64bit here, the program runs but I don't see any increased views in the video.


Like i said. It will not work for 64bit.



Last edited by Womanizer on Mon Jan 16, 2012 9:43 am; edited 1 time in total
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AtheistCrusader
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PostPosted: Sun Mar 28, 2010 12:29 pm    Post subject: Reply with quote

Womanizer wrote:
_visiON_ wrote:
Burningmace wrote:
What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.


Win7 and 64bit here, the program runs but I don't see any increased views in the video.


Like i sad. It will not work for 64bit.



Post the source code, I'm sure it can be "ported" to 64 bit.. Or you can change the compiler's settings to make it compile to 64bit.
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Womanizer
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PostPosted: Sun Mar 28, 2010 12:37 pm    Post subject: Reply with quote

Version 1.1 will be released soon, it needs a little more work.

It will have (stop on second) put a value of number and it will stop putting views. Also added ON and OFF button to start and stop view making.

----

Also people, if you are using view maker, be sure you are doing it on your own videos, so you go to my videos and check there if there goes the views up. youtube updates the views on two hours or one hour.

----

If i will have time i will make a version for 64bit in visual basic 6.

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Desolati0n
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PostPosted: Sun Mar 28, 2010 3:23 pm    Post subject: Re: Youtube Video Views Increaser - Version 1.0 Reply with quote

Womanizer wrote:
Hello folks, this is another release from me, and its a big one too. Sorry 64bit users it will not work for 64bit! So i am very sorry.

It works simple, just put url of the video and it will automaticly give you views up. And yes you can put it at night and then get a million views or whatever how many you want. I added a channel view increaser too but i am not sure if it works 'it worked for me fine'.

When using video view increaser you can be logged into your main account.

When using channel view you need to be logged in to a other account. (INTERNET EXPLORER) or it will not work.

There's also a speed value that can speed making views, but its possible that it will freeze your computer, so don't use that always.

DOWNLOAD:
http://www.mediafire.com/?jynzmyywdya

Very nice thanks for posting.

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hcavolsdsadgadsg
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PostPosted: Sun Mar 28, 2010 3:44 pm    Post subject: Reply with quote

Womanizer wrote:
_visiON_ wrote:
Burningmace wrote:
What's this written in? I'm intrigued as to why it won't work for 64-bit. Usually you just compile for x86 and the OS/processor just virtualizes.


Win7 and 64bit here, the program runs but I don't see any increased views in the video.


Like i sad. It will not work for 64bit.


yes, it should
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NINTENDO
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PostPosted: Mon Mar 29, 2010 2:27 am    Post subject: Reply with quote

Burningmace wrote:
I'm fluent in C# and VB.NET, and use them for my primary development languages. They both work fine in 64-bit operating systems.

The only time you have 64-bit issues is if you're using PInvoke (calling Win32 APIs) with the wrong data types. For example, if you specify uint32 and then try to access a pointer on a 64-bit API, it'll fail. You should always used the IntPtr managed pointer class.

I support this. I have visual studio 2008 SP1/2010 RC and I have no problems at all.

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Womanizer
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PostPosted: Thu Apr 01, 2010 12:56 pm    Post subject: Reply with quote

Okay, youtube just got updated, so i don't think that view maker works now. I will update it soon.

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iPromise
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PostPosted: Thu Apr 01, 2010 5:03 pm    Post subject: Reply with quote

Shouldn't this be the Binary section.
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CausalGamer
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PostPosted: Thu Apr 22, 2010 6:07 am    Post subject: Reply with quote

Hey Womanizer
still working on the update? I'd love to have a working view increaser ...
Edit: should I be worried because you added my name in your signature -.-'?
Edit2: "rep to me" no idea how to do this in this forum Wink tell me
Lg
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blqxxxxxxx
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PostPosted: Sat Apr 24, 2010 4:30 am    Post subject: Reply with quote

Good job dude! Tnx for posting
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