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gogodr I post too much
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Joined: 19 Dec 2006 Posts: 2041
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Posted: Thu Jan 28, 2010 9:50 am Post subject: Zbrush Class project |
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sculpting an arm studying arm muscles
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1929394839292057839194958 Grandmaster Cheater Supreme
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Joined: 22 Dec 2006 Posts: 1509
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Posted: Thu Jan 28, 2010 10:00 am Post subject: |
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| ZBrush?
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Thu Jan 28, 2010 10:07 am Post subject: |
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Yeah, its a Sculpting program.
allows you to absurdly high poly counts up to billions per mesh.
there are 2 good sculpting programs:
Mudbox and Zbrush
I use Zbrush only.
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1929394839292057839194958 Grandmaster Cheater Supreme
Reputation: 130
Joined: 22 Dec 2006 Posts: 1509
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Posted: Thu Jan 28, 2010 10:54 am Post subject: |
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| gogodr wrote: | Yeah, its a Sculpting program.
allows you to absurdly high poly counts up to billions per mesh.
there are 2 good sculpting programs:
Mudbox and Zbrush
I use Zbrush only. | I was asking it was ZBrush but didn't read the title.
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Urukhai Cheater
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Joined: 29 Jan 2010 Posts: 25
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Posted: Fri Jan 29, 2010 2:04 am Post subject: |
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| Did you make it yourself? I always wanted to learn how to use the zbrush, it's an awesome program they have these days. I believe mass effect 2 also uses it, since the faces in character creation looked somewhat familiar.
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Jan 29, 2010 3:36 am Post subject: |
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yeah I made it myself.
pixologic tutorials are very helpful, I do tutorials by request on specific things.
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Slappy101 I post too much
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Joined: 19 Jun 2007 Posts: 2602
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Posted: Fri Jan 29, 2010 6:20 am Post subject: |
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Looking really good, I've never gotten to learn ZBrush, did you use those ZSphere things for the base mesh?
_________________
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Jan 29, 2010 2:23 pm Post subject: |
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| yeah but it was a very basic Zpheres structure.
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