Posted: Thu Aug 20, 2009 7:01 am Post subject: One-sided options
am really new at making conditions in games.
OK as we see there are many games that have the same oppcode for player and AI too. So we compare the player ID.
And this is where my troubles arise. What do you compare with what? I am hacking Trine right now and sucessfully created a one-sided health and one hit kill option, but the next time I ran the game, all the registers that were for the player only got loaded dynamically.
So how do I set a condition that make a one-sided option permanently?
it is most likely on the stack somewhere since when the function is called it will probably have at least 2 parameters one for the player dealing damage and one for player receiving damage
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