Posted: Tue Aug 18, 2009 1:27 am Post subject: Questions
1) How do you make a one-sided option? What do you compare and with what?
2) How do you make an injected code take effect instantly. Suppose I make an auto assemblar script and enable it, and go to my game, I get full health instantly without having to use any aids or damage? i.e. The values should get loaded instantly? Is there any command for this? Please explain how can I do that.
3) How can I make No Recoil and One Hit Kill hacks? And how do I use the Breakpoin system?
Either create a codecave someplace in memory that gets called constantly while the game is running (like key event checks), or write a DLL and inject it.
There is no fixed method to do no recoil and one hit kill hacks. Assuming that each weapon is a class/structure stored in an array with fixed amount of variables like this (I'm gonna use classes):
weapons.h
Code:
#include "player.h" //PLAYER class is defined there.
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