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Problem whith SETTLERS: RISE OF AN EMPIRE memmory editing

 
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devillangel
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Joined: 29 Nov 2008
Posts: 11
Location: Latvia

PostPosted: Sun Jun 21, 2009 10:57 am    Post subject: Problem whith SETTLERS: RISE OF AN EMPIRE memmory editing Reply with quote

I tried to edit wood , when i "poked" the wood , its freezed wood and all resurses incoming and outcoming .... Even the making goods houses stops 0/* , whats wrong ?
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Labyrnth
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PostPosted: Sun Jun 21, 2009 11:53 am    Post subject: Reply with quote

You over wrote some code you shouldn't of possibly.
The instructions for the resources could be shared or close enogh to each other you wrote over something.
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devillangel
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Joined: 29 Nov 2008
Posts: 11
Location: Latvia

PostPosted: Sun Jun 21, 2009 12:08 pm    Post subject: Reply with quote

here the screen , i don't think there is something wrong , but all codes is so familat ,and the poke script for all is the same , for wood , for stone ::
[img]

img191.imageshack.us/img191/4733/seeeu.th.jpg -> screen



seee.JPG
 Description:
Screen shot
 Filesize:  119.28 KB
 Viewed:  16285 Time(s)

seee.JPG



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Labyrnth
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PostPosted: Mon Jun 22, 2009 11:35 am    Post subject: Reply with quote

yeah i agree with that. A pointer will fix the problem.
If you look for a pointer for your resources, you could find the ones for AI too and set theirs lower lol.

That instruction you show is being disabled and is used for all resources.
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Recifense
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Joined: 17 Mar 2008
Posts: 3688
Location: Pernambuco - Brazil

PostPosted: Thu Jun 25, 2009 11:18 am    Post subject: Reply with quote

Hi guys,

As fr as I remember, this game is not so easy as it looks. You canīt freeze or change the values in the warehouse. When I implemented the script for version 1.5.4279 I chose to quicken up the basic production. It was the best approach. If the version you are working is the same one, here is a link to the script: http://forum.cheatengine.org/viewtopic.php?t=376461

Anyway, here are my notes:

Code:

The Settlers 6 - Rise of an Empire

free 400500

struct unit:
base + 0000 = 00927e34
base + 0004 = 00927df8
base + 0008 = iIndice
base + 000c = 80000000
base + 0028 = iOwner (1 = player)
base + 0080 = pType
base + 00a0 = iHP (Hero = 1000)

struct type:
base + 0000 = 009261d4
base + 0024 = iMaxHP

[00b00ebc] ptr to str seila

str seila:
base + 0000 = 0091780c
base + 0028 = pPlayer

str player:
base + 0000 = 0091a5cc
base + 0004 = i0
base + 0008 = pResources

struct build:
base + 0000 = 00934604(farms) 0091c8d4 (gold,warehouse)
base + 0004 = 009345cc(farms) 0091c89c (gold,warehouse)
base + 000c = 80000000
base + 0028 = iOwner (1 = player)
base + 00a0 = iHP
base + 00a8 = pSeiLa

pSeila:
base + 0004 = pBuild2

struct build2:
base + 0000 = 00933bf4
base + 0008 = iID
base + 000c = pType
base + 0018 = pResourceQtd
base + 0034 = iMaxPorduction
base + 0038 = i10

struct warehouse:
base + 0000 = 00937e3c
base + 0004 = i2
base + 0008 = iID
base + 0018 = pResourceQtd
base + 0034 = i100
base + 0038 = i10
base + 003c = i0
base + 0040 = i39
base + 0048 = iTotalInStock
base + 004c = iMaxCapacity

warehouse:
0004 = Carcass (meat)
0008 = RawFish
000c = Grain
0010 = Milk
0014 = Honey
0018 = Wood
001c = Stone
0020 = Iron
0024 = Wool
0028 = Herbs

iID = 7 => Grain Farm          (Grain)
    = 8 => Cattle Farm          (Milk)
   = 9 => Hunterīs Hut        (Carcass)
   = 10=> Fishing Hut         (Raw Fish)
   = 11=> Herb Gathererīs Hut (Herbs)
   = 12=> Woodcutterīs hut      (Wood)
   = 13=> Stonecutterīs hut   (Stone)
   = 14=> Iron Minerīs hut    (Iron)
   = 15=> Beekeeperīs hut      (Honeycomb)
   = 16=> Sheep Farm          (Wool)
   
   = 17=> Bakery
   = 18=> Dairy
   = 24=> Cattle Pasture
   
struct resourceqtd (tam=10h):
base + 0000 = iResID
base + 0004 = iQtd
base + 0008 =
base + 000C = 09xxxxxx


struct resource displayed:
base + 0000 =
base + 0004 =
base + 0008 =
base + 000c =
base + 0010 =
base + 0014 =
base + 0018 =

base + 001c = iGrain
base + 0020 = iMilk
base + 0024 = iCarcass
base + 0028 = iRawFish
base + 002c = iHerbs
base + 0030 = iWood
base + 0034 = iStone
base + 0038 = iIron
base + 003c = iHoneycomb
base + 0040 = iWool

base + 004c = iFood
base + 005c = iCloth
....
base + 009c = iGold
base + 00a4 =

Storehouse

0040621a - 89 08  - mov [eax],ecx - selcted obj id


It is good to see someone using TSEARCHB. It used to be my favorite tool. Smile

Cheers!
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devillangel
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Joined: 29 Nov 2008
Posts: 11
Location: Latvia

PostPosted: Thu Jun 25, 2009 3:20 pm    Post subject: Reply with quote

ohh tnx man Smile you save my day Smile Smile
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