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TMK and pointers

 
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Eraser
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PostPosted: Tue Jun 16, 2009 3:14 pm    Post subject: TMK and pointers Reply with quote

Hi, so i found some pointers in cheat engine via pointerscan and i'm wondering how could i transfer those pointers to trainer maker kit? What to poke ect?
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Labyrnth
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PostPosted: Thu Jun 18, 2009 2:44 pm    Post subject: Reply with quote

go to the address of one in lower & upper memory view of CE.
Then alter your bytes or assembly for the cheat. Now look at the bytes and this is what you use.

You know how you use DB in an AA script.
That is the same thing as using TMK really. Your just poking bytes.
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Dark Byte
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PostPosted: Fri Jun 19, 2009 5:35 am    Post subject: Reply with quote

The problem here is that it's a pointer, and I'm not sure TMK supports pointers

But perhaps you could inject a assembler script that handles the pointers for you (and the cheats, and basically use tmk as a gui to inject once)

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