Posted: Tue Jun 16, 2009 3:14 pm Post subject: TMK and pointers
Hi, so i found some pointers in cheat engine via pointerscan and i'm wondering how could i transfer those pointers to trainer maker kit? What to poke ect?
go to the address of one in lower & upper memory view of CE.
Then alter your bytes or assembly for the cheat. Now look at the bytes and this is what you use.
You know how you use DB in an AA script.
That is the same thing as using TMK really. Your just poking bytes.
Joined: 09 May 2003 Posts: 25870 Location: The netherlands
Posted: Fri Jun 19, 2009 5:35 am Post subject:
The problem here is that it's a pointer, and I'm not sure TMK supports pointers
But perhaps you could inject a assembler script that handles the pointers for you (and the cheats, and basically use tmk as a gui to inject once) _________________
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