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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Wed Mar 25, 2009 5:57 pm Post subject: Adress Problems |
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OK, yeah. I made a trainer, thinking that the values wouldnt change, because they didn't the first time *.*
Well they changed.
In auto assembly script, I know how to
[enable]
address:
db 90 90 90
[disable]
address:
db original one.
thats about it. How would i make a script that allows the users to change the value. Because its a rank up hack (hehe people hate me even more for doing this) i want to be able to change the rank i am, by changing my XP. and my win\ lose amount. How would i do that? If possible, cud u make it like i did above, with all the code, except where i need to replace the variable, put address or code or something. I get it by looking at it first better than by somebody telling me what to do, and not showing me. Thanks very much if u even respond!
PIC
I want to keep it the same, tell me what i have to do please!!
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Thu Mar 26, 2009 2:14 pm Post subject: |
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You can inject a code that allocates your code but also a small address with the length of 4 Bytes.
Register the address, edit what writes to your XP to your own code that writes the value of you allocated address to your XP.
In the end you can make a trainer that when you press the hotkey, an address get allocated, the address gets changed to the specified value and then a code gets edited to write from that address .
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Thu Mar 26, 2009 3:45 pm Post subject: |
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how would i register the address? is there a tutorial on this site somehwere? i probably know how, i just dont know the terminology yet. ASM is the only complicated language im learning, DoS is waaay easier, and i know it pretty good. ASM is the next step, then visual basic, then C++.
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Fri Mar 27, 2009 9:48 am Post subject: |
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Try this:
| Code: |
alloc(yourpointer,4)
registersymbol(yourpointer) |
Add it to your script that reads from the value of [yourpointer].
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Fri Mar 27, 2009 3:53 pm Post subject: |
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| Code: |
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
alloc(pointer,4)
registersymbol(pointer)
0141F8F0:
jmp newmem
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov eax,[pointer]
exit:
jmp returnhere
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(pointer)
0141F8F0:
mov eax,FFFCCA31 |
I don't know if the game has dynamic code but it should do the trick, just enable the script and add pointer to your address list.
I hope it helps.
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Fri Mar 27, 2009 4:08 pm Post subject: |
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pointer is the code that i have that i change the value to change the xp right?
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sven3107 Expert Cheater
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Posted: Fri Mar 27, 2009 4:50 pm Post subject: |
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| Yup the value of [pointer] determines the written value.
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Fri Mar 27, 2009 6:46 pm Post subject: |
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kk... so i replace
originalcode:
mov eax,[pointer]
with
originalcode:
mov eax,[500]
or whatever i want my XP?
thanks for ur help so much.
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Sat Mar 28, 2009 3:41 am Post subject: |
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Not if you want to make a trainer, the pointer must be added to your address list.
Assign the script to your cheat table and tick it off.
Then click 'Add address manually' and type the word pointer.
Then you change the value of that address to the value you want your XP to be
That way you can change the value using a trainer and in case you run into trouble you can just switch the off, the code will then be reset to normal, allocated code will be removed and the JMP will be restored to the original code.
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Mon Mar 30, 2009 12:15 pm Post subject: |
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OK, making sure i got this.
1. I get the address that i change the XP off, put it in code list on bottom of CE.
2. I go to auto assemble and put in
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
alloc(pointer,4)
registersymbol(pointer)
0141F8F0:
jmp newmem
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov eax,[pointer]
exit:
jmp returnhere
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(pointer)
0141F8F0:
mov eax,FFFCCA31
3. I start to make trainer
4. im not sure what to do now...
5. HELP lol
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Tue Mar 31, 2009 10:01 am Post subject: |
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| Well, I'll try to download a demo and derive the codes from that.
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Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Tue Mar 31, 2009 10:58 am Post subject: |
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THANKS!!!
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sven3107 Expert Cheater
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Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Tue Mar 31, 2009 1:42 pm Post subject: |
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No problem, by the way sorry I declined your MSn request before but you have to understand I just can't add any person to msn, just telling.
You can add me if you want know, now I know you can be trusted.
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