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A challenge. Is this possible (opcode finding)

 
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mStorm
Expert Cheater
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Joined: 21 Feb 2009
Posts: 107

PostPosted: Sun Mar 22, 2009 1:21 am    Post subject: A challenge. Is this possible (opcode finding) Reply with quote

Is there a way, once injected, to read the next opcode that is to be executed, and what address?

This would help me a shitton because I can't seem to get a solid version of an opcode scanner working for this game. (the addresses change and they do it well)

Any ideas?
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BanMe
Master Cheater
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Joined: 29 Nov 2005
Posts: 375
Location: Farmington NH, USA

PostPosted: Sun Mar 22, 2009 5:06 pm    Post subject: Reply with quote

use a runtime disasembler.. one of the more interesting pieces is
Quote:
GhostWriting: Writing to another process without opening it nor actually writing to it

Or the rip out Olly2.0 .. or use 1.0 source's to create your own..
or maybe you could look into DynamoRio and then take a look at GetFunctionLength() on www.woodmann.com by Darawk or use some other Disasm Engine in you code... i highly recommend coding your own as it beneifits you more..

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dnsi0
I post too much
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Joined: 04 Jan 2007
Posts: 2674

PostPosted: Sun Mar 22, 2009 5:45 pm    Post subject: Reply with quote

Or you can rip the disassembler out of CE's source.
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