Posted: Sun Mar 22, 2009 1:21 am Post subject: A challenge. Is this possible (opcode finding)
Is there a way, once injected, to read the next opcode that is to be executed, and what address?
This would help me a shitton because I can't seem to get a solid version of an opcode scanner working for this game. (the addresses change and they do it well)
Joined: 29 Nov 2005 Posts: 375 Location: Farmington NH, USA
Posted: Sun Mar 22, 2009 5:06 pm Post subject:
use a runtime disasembler.. one of the more interesting pieces is
Quote:
GhostWriting: Writing to another process without opening it nor actually writing to it
Or the rip out Olly2.0 .. or use 1.0 source's to create your own..
or maybe you could look into DynamoRio and then take a look at GetFunctionLength() on www.woodmann.com by Darawk or use some other Disasm Engine in you code... i highly recommend coding your own as it beneifits you more.. _________________
don't +rep me..i do not wish to have "status" or "recognition" from you or anyone.. thank you.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum