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[Project Mario] Needs Coders and Animators (Based on MS)
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dnsi0
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PostPosted: Wed Oct 22, 2008 6:59 pm    Post subject: Reply with quote

I can program vb6.0... Never touched .NET
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IWannaWin
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PostPosted: Wed Oct 22, 2008 7:05 pm    Post subject: Reply with quote

VB 2008 is almost the same as VB6 since I used to use VB6.

I'm not sure if I should use VB or C++.

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torpin005
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PostPosted: Wed Oct 22, 2008 7:07 pm    Post subject: Reply with quote

IWW i'm very experienced in VB2008, [email protected]

Message me
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Zeroist
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PostPosted: Wed Oct 22, 2008 7:08 pm    Post subject: Reply with quote

IWannaWin wrote:
VB 2008 is almost the same as VB6 since I used to use VB6.

I'm not sure if I should use VB or C++.


C++ has alot more if you ask me, but you didn't so... ANYWAY...

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IWannaWin
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PostPosted: Wed Oct 22, 2008 7:09 pm    Post subject: Reply with quote

Zeroist wrote:
IWannaWin wrote:
VB 2008 is almost the same as VB6 since I used to use VB6.

I'm not sure if I should use VB or C++.


C++ has alot more if you ask me, but you didn't so... ANYWAY...


Lol. Sorry. D=

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&Vage
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PostPosted: Wed Oct 22, 2008 7:17 pm    Post subject: Reply with quote

Haha, stop telling him to do OpenGL. He's going to be 20 by the time he masters it.
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Frostbyt3
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PostPosted: Wed Oct 22, 2008 10:53 pm    Post subject: Reply with quote

If you want to do 2D, I wouldn't hesitate in choosing XNA and C#, or with VB if you must. It's really easy to do 2d games.

Step 1) Load content
Step 2)Draw
Step 3)Create Gameplay

If I can have a bit more info, I'd be interested in joining(I had a project like this but got a cease and desist from Nexon), I've had a year and a bit experience with XNA.

MSN : [email protected]
Xfire : omg33
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Jani
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PostPosted: Thu Oct 23, 2008 2:48 am    Post subject: Reply with quote

nog_lorp wrote:
I vote for OpenGL and something besides VB.
I agree. SDL might do the job as well.

dnsi0 wrote:
OpenGL? Might as well do dx.
DX 'aint portable.

_void_ wrote:
Haha, stop telling him to do OpenGL. He's going to be 20 by the time he masters it.
A (simple) project like this is a nice way to learn OGL/SDL. 2D isn't that hard.
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nog_lorp
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PostPosted: Thu Oct 23, 2008 2:53 am    Post subject: Reply with quote

Best of all (from an elegance standpoint) make a gl interface and do implementations in OpenGL and DirectX, and give the user the choice. Like 3d games used to do (but don't seem to much anymore).

Probably much more powerful/difficult than wanted though Very Happy.

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IWannaWin
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PostPosted: Thu Oct 23, 2008 8:31 am    Post subject: Reply with quote

Well at the moment I'll use DirectDraw since I have no one to animate.
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92Garfield
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PostPosted: Thu Oct 23, 2008 9:06 am    Post subject: Reply with quote

HornyAZNBoy wrote:
I think that stuff only counts if you plan to sell if for a profit.
nope

even my trainers are illegal cause i write 92Garfield in it
since "Garfield" is copyrighted so this will be illegal

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hcavolsdsadgadsg
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PostPosted: Thu Oct 23, 2008 9:32 am    Post subject: Reply with quote

Do you have any idea the magnitude of a game project?

Rendering is one thing, doing it fast is another.
Then game logic...
AI...
Physics...
Collision...
Toolset for the creation of it...

The list goes on, and on...
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Cryoma
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PostPosted: Thu Oct 23, 2008 9:53 am    Post subject: Reply with quote

Prepare to be sued by nexon.
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tombana
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PostPosted: Thu Oct 23, 2008 10:04 am    Post subject: Reply with quote

slovach wrote:
Do you have any idea the magnitude of a game project?

Rendering is one thing, doing it fast is another.
Then game logic...
AI...
Physics...
Collision...
Toolset for the creation of it...

The list goes on, and on...

You're completely right. I tried to make a simple game with DirectDraw. I got some simple gravity and so on, and I almost finished the rendering part, but got stuck on collision. Didn't even start with AI or some game logic etc.
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Spawnfestis
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PostPosted: Thu Oct 23, 2008 10:06 am    Post subject: Reply with quote

Cryoma wrote:
Prepare to be sued by nexon.

No, but by Nintendo AND Nexon.
Guys, make your own whole NEW game, remakes are uninteresting.

Also don't code it in VB, jeez. If you want an easier language, choose C# with XNA.

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