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game.exe+XXXX does not work

 
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Pingo
Grandmaster Cheater
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Joined: 12 Jul 2007
Posts: 571

PostPosted: Fri Oct 10, 2008 7:26 pm    Post subject: game.exe+XXXX does not work Reply with quote

With code injection yes but as any level pointer, no. I'v tried everything and they all fail. Im running vista and all the addys are for a MS game.

I posted a tester trainer for DB to look at and everything seemed fine. So really my pointers should work.
This is what happens. If i build the trainer without CE connected to the game process, it fails. If i have CE connected it will work perfect untill reboot. CE itself has no problem using the pointers but the trainer fails me everytime.

If someone can please point me in the right direction. Im seriously lost on this one. Crying or Very sad
How else can i write my value to the pointers? Anything i can do?

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Dark Byte
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Joined: 09 May 2003
Posts: 25867
Location: The netherlands

PostPosted: Fri Oct 10, 2008 7:55 pm    Post subject: Reply with quote

ah, vista. (got the love the 'added security' stuff they added, which is why I use xp)

try running the generated trainer explicitly as administrator. (make a shortcut to it and in the properties of that shortcut make it to run as administrator or run with administrator credentials) see if that works.
I'll see if i can add the 'require admin rights' manifest to the trainer which I also have used for ce in 5.4 (ok, it spawns that annoying popup each time you run ce asking if you're sure you want to run it, but that can't be helped, I refuse to sign open source code)

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Dark Byte
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Joined: 09 May 2003
Posts: 25867
Location: The netherlands

PostPosted: Fri Oct 10, 2008 8:15 pm    Post subject: Reply with quote

actually, try this:

make a file called "yourtrainerfilename.exe.manifest" in the same folder as your trainer and copy paste this into it:
Code:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>

<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
  <assemblyIdentity
     type="win32"
    name="DelphiApplication"
    version="1.0.0.0"
     processorArchitecture="*"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
      <security>
         <requestedPrivileges>
            <requestedExecutionLevel level="requireAdministrator"/>
         </requestedPrivileges>
      </security>
   </trustInfo>

  <dependency>
    <dependentAssembly>
      <assemblyIdentity
        type="win32"
        name="Microsoft.Windows.Common-Controls"
        version="6.0.0.0"
        publicKeyToken="6595b64144ccf1df"
        language="*"
        processorArchitecture="*"/>
    </dependentAssembly>
  </dependency>
</assembly>


if you now refresh the folder the trainer should have a small shield in the icon now and requists to run as admin

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Psy
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Joined: 27 Mar 2008
Posts: 1366

PostPosted: Sat Oct 11, 2008 2:34 am    Post subject: Reply with quote

What game is it? The memory regions could well be protected. I have never had any problems with the security in vista. My account is an admin level account with uac disabled. Everything works a treat which I why i'm thinking its an issue with the game itself as opposed to an OS/trainer problem Wink
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Pingo
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PostPosted: Sat Oct 11, 2008 6:23 am    Post subject: Reply with quote

I run all my trainers as admin but it doesnt help. The manifest didnt help. Crying or Very sad

The game is Halo2. I'v passed alot of my pointers on to my friend which codes his own trainers and he doent have any problems with it.

Is there a way to write the value to the pointer with a script. Because im able to do stuff that way. I dont know how to do it by pointer.
Problem with injecting code to the memory that accesses the address, it does get detected. So i need to change the value then write the original instructions back. Still works after reboot. So pointers are the best way to go i think.

Psych i think its both the game and OS. I had the cracked version for XP and all my pointers and script worked perfect. It was only when i moved to vista the problems started.

Anymore insight you guys can give would be great.

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