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BioShock 1.1 (Censored) and CheatEngine

 
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Pot.Smoking.Terrorist
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Joined: 15 Jun 2008
Posts: 175
Location: Germany

PostPosted: Fri Sep 19, 2008 11:38 am    Post subject: BioShock 1.1 (Censored) and CheatEngine Reply with quote

Hi,
I tried the hole day to make a Trainer (Ammo, Money, ADAM and so on ^^ ) for BioShock (1.1 Censored). But everytime I use "find out what adress writes to" BioShock gona Crash... I have the Original, German Version (with no Crack!).
I have Windows Vista Home Premium x86 and I've already tried to "Run as Administrator" (CheatEninge AND BioShock) but It doesn't helped me... Crying or Very sad

All trainers I can find on the WWW are for the Worldwide (Uncensored) Edition of BioShock...

I hope anybody can help me Smile

P.S.: Sorry for my bad english...
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Dark Byte
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Location: The netherlands

PostPosted: Fri Sep 19, 2008 2:40 pm    Post subject: Reply with quote

hmm, it could be vista.

anyhow, go to settings->extra and enable kernelmode debugging.
let the systemcallretriever run
When done, restart ce, and open bioshock with ce (click ok, not attach)

then use either "Find out what accesses" or "Find out what writes" and make sure it does not ask you to attach the debugger

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Last edited by Dark Byte on Fri Sep 19, 2008 4:34 pm; edited 1 time in total
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Pot.Smoking.Terrorist
Expert Cheater
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Joined: 15 Jun 2008
Posts: 175
Location: Germany

PostPosted: Fri Sep 19, 2008 3:24 pm    Post subject: Reply with quote

THX! It does work! Smile I'm so happy right now! I tried it the hole day and now I can "go on" ^^

Oh, another question: What can I do If a Game uses 1 adress for my Health AND the Health of my Enemys?! (for example: SpaceSiege-> If I froze the "Health Adress" my Enemys [and Objects] are unvulnable)

Thanks again and thanks in advice Wink
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deleted19776
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PostPosted: Fri Sep 19, 2008 3:51 pm    Post subject: Reply with quote

Dark Byte wrote:
hmm, it could be vista.

anyhow, go to settings->extra and enable kernelmode debugging.
let the systemcallretriever run
When done, restart ce, and open bioshock with ce (click ok, not attach)

then use either "Find out what accesses" or "Find out what reads" and make sure it does not ask you to attach the debugger

Doesn't anything with the kernel BSOD vista?
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Dark Byte
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PostPosted: Fri Sep 19, 2008 4:35 pm    Post subject: Reply with quote

not in ce 5.4 (on a clean system or after running the systemcall retriever)
And in vista 64 you can't even enable those functions

I wouldn't try stealthmode though. Never tested

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Dark Byte
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Joined: 09 May 2003
Posts: 25833
Location: The netherlands

PostPosted: Fri Sep 19, 2008 4:41 pm    Post subject: Reply with quote

SLDZ wrote:
Oh, another question: What can I do If a Game uses 1 adress for my Health AND the Health of my Enemys?! (for example: SpaceSiege-> If I froze the "Health Adress" my Enemys [and Objects] are unvulnable)


Try a pointer, or use code injection.

Usually it's already enough to check if the first 2 bytes of a struct matches that what is used usually for the player.
e.g find health, then find what accesses. Check the instructions.
e.g mov [eax+14],ebx

then go to the health address-14 and note down the 2 first bytes (it is actually a 4 byte, but for modules that can change offset the first 2 is good enough)
then do a code injection to see if the 2 bytes match or not.

e.g:
Code:

alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

Game.dll+123456:
jmp newmem
returnhere:

newmem:
cmp word ptr [eax],70e4 //check if player (e.g first 4 bytes are e4 70 10 30 )
je exit //it's the player, skip the decrease of health

originalcode:
sub [eax+14],eax

exit:
jmp returnhere


else if this method doesn't work then try to find a code that accesses your health only (e.g the code used to display your health on the screen)
there set your health to max, or write to a registered symbol address that you can use in your table to make it a level 1 pointer

my own bioshock aa script for inf health: (uses the same method)
http://forum.cheatengine.org/viewtopic.php?t=125711
the address will be different but you might probably end up with the same code

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