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C# Auto CCer (MapleStory)
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yoyonerd
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PostPosted: Sat Sep 13, 2008 6:57 pm    Post subject: C# Auto CCer (MapleStory) Reply with quote

Ok, well I don't understand completely how to do this, which is why I am here.

I'm not trying to be a beggar, I want to learn how to make this, BUT, having a source to learn from can help!

Basically, I want a program that will change channels in MapleStory, there is a public one right now but it doesn't work for me.

I want it to send a packet, if a red dot is detected on a mini map in the top left corner.

From what I've heard, I need to do something with pointers and packets?

Any help at all is appreciated
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Fuzz
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PostPosted: Sat Sep 13, 2008 9:43 pm    Post subject: Reply with quote

You could just get the value of the dot's like, if one person is on map, value equals one, and so on. Make a compare, like if dots == 1 then, PostMessage Esc, Postmessage enter, PostMessage left, Postmessage enter. Something like that. I dont remember how CC'ing works any more.
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RAKO
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PostPosted: Sun Sep 14, 2008 12:42 am    Post subject: Reply with quote

i think it gets a little tricky. finding the red dot pointer is easy but then you need to find the encryption for the packets which may be a little harder then look at some source code for private servers and make a cc packet.
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yoyonerd
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PostPosted: Sun Sep 14, 2008 2:03 am    Post subject: Reply with quote

i asked another friend and he said

take a screen shot of the minimap, compare it to a map w/o a red dot on it

if the current minimap has a screen shot, then use a keyboard hook

its limited if you don't have no breath, which is why the packets might be better

and rako, would you mind helping me to learn how to find the pointers?
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Spawnfestis
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PostPosted: Sun Sep 14, 2008 5:46 am    Post subject: Reply with quote

yoyonerd wrote:
i asked another friend and he said

take a screen shot of the minimap, compare it to a map w/o a red dot on it

if the current minimap has a screen shot, then use a keyboard hook

its limited if you don't have no breath, which is why the packets might be better

and rako, would you mind helping me to learn how to find the pointers?

If you did that, you wouldn't be able to move yourself, cause it would think it has changed. Also, that would be a very challenging way to do it, lol. AND BOTHERSOME.
There is an address in each game which tells the client how many players that is on your map, you could use that address to check if the address' value is above 1 (you got to be able to be there yourself).
So that would be an easy one. Just read the pointer, and put the RPM routine in a new thread to check it continuously. Maybe once every five seconds or so? I don't know.

Good luck.

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slippppppppp
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PostPosted: Sun Sep 14, 2008 11:58 am    Post subject: Reply with quote

There's no encryption needed for what you need to do.
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yoyonerd
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PostPosted: Sun Sep 14, 2008 12:47 pm    Post subject: Reply with quote

I understand what your saying spawn

but the thing is, where and how can i find that pointer is my issue ._.

im not asking for spoon feeding, im asking for understanding
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Fuzz
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PostPosted: Sun Sep 14, 2008 1:03 pm    Post subject: Reply with quote

yoyonerd wrote:
I understand what your saying spawn

but the thing is, where and how can i find that pointer is my issue ._.

im not asking for spoon feeding, im asking for understanding


He's saying:

Make a thread which constantly checks the value of the people on the map, and assign it to a variable.
Check the variable, and see if there is more than one person on youre map.

if mapcheck != 1
PostMessage to CC.

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Last edited by Fuzz on Sun Sep 14, 2008 1:17 pm; edited 1 time in total
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dnsi0
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PostPosted: Sun Sep 14, 2008 1:05 pm    Post subject: Reply with quote

learn from kipe. Call the code that sends the unencrpyted data.

Maple->Encryptor->Send.

Normal Pes:
Maple->Encryptor->Send <Intercept here

KiPe:
Maple->(Intercepts)->Encryptor->Send

I think this is how kipe works agter I looked at the source.
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yoyonerd
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PostPosted: Sun Sep 14, 2008 9:31 pm    Post subject: Reply with quote

either im not getting what your saying or your not getting what im saying

howwwww do i check the people on map count! ._.
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Wintermoot
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PostPosted: Sun Sep 14, 2008 10:12 pm    Post subject: Reply with quote

Use the people pointer.
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yoyonerd
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PostPosted: Mon Sep 15, 2008 4:22 pm    Post subject: Reply with quote

WHERE DO I FIND THE POINTER?????

sorry, but like no1 is understanding me!
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Snootae
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PostPosted: Mon Sep 15, 2008 5:08 pm    Post subject: Reply with quote

no, you dont understand people, you should learn abotu this kind of stuff first


the people pointer is a pointer that maple uses which has the value of the amount of people on your map in it

you could probably find the AOB for it somewhere, since i doubt maany people wouod update it

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kitterz
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PostPosted: Mon Sep 15, 2008 5:26 pm    Post subject: Reply with quote

Spawnfestis wrote:
yoyonerd wrote:
i asked another friend and he said

take a screen shot of the minimap, compare it to a map w/o a red dot on it

if the current minimap has a screen shot, then use a keyboard hook

its limited if you don't have no breath, which is why the packets might be better

and rako, would you mind helping me to learn how to find the pointers?

If you did that, you wouldn't be able to move yourself, cause it would think it has changed. Also, that would be a very challenging way to do it, lol. AND BOTHERSOME.
There is an address in each game which tells the client how many players that is on your map, you could use that address to check if the address' value is above 1 (you got to be able to be there yourself).
So that would be an easy one. Just read the pointer, and put the RPM routine in a new thread to check it continuously. Maybe once every five seconds or so? I don't know.

Good luck.


No. It is 0. The red dot pointer does not include yourself. Also, checking every 100ms is more like it.

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yoyonerd
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PostPosted: Mon Sep 15, 2008 10:16 pm    Post subject: Reply with quote

Snootae, I understand what the people pointer is

I understand there are monster pointers, drop pointers etc, I think i understand that unlimited attack was done by stopping the attack pointer, I understand that

what I am not getting, is how to use c#, to find the pointer...

I'm talking like, what class can I use? Do I need a new class, would somebody like to give me a code snippet for a head start.

Everybody is giving me the same answer, use pointers, etc, I can't use pointers, If i dont know how to check them!
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