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MRDB512 Advanced Cheater
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Joined: 31 Aug 2007 Posts: 60
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Posted: Sat Aug 09, 2008 8:11 am Post subject: NEW Ideas for Next Release of Cheat Engine. |
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Also in the Address list,
Add to Right-Click Menu, Filter by value
and the Selected Address Click-Right
Step enter values
to at 1,or 10, 100 with increase-ments of 1,or 2 or 10 for all the addresses selected in the list!
so when the user go back into game, the value would be one in the list
and from the 10 step idea, the user would know which one it would be
and work with that address, cos of the value
instead of, freezing value x3 checking and deleting until found the right address
Also...
in Break and Trance, when the program does a jmp or call then the program would put a sign or character like ----> to say to the user that It jmped. cos sometimes the instruction are close together and not always know if it did jmp or not!
ALT* 1.2
Suggestion 1 - Ref EXAMPLE 1
Auto assemble...
1. template code inject
2......
3......
4. template cheat table framework code
now!
if you could make a check in the CheatEngine code,
if user have selected, template 1 and 4, then
copy the jmp address
and
copy all the code under origialcode: til exit:
to
[Disable]
Please see the below example
| Code: |
Example!
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
0044B9A4: //1:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
sub eax,[edx+005a6688]
exit:
jmp returnhere
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0044B9A4: //copyed from 1:
//copyed from originalcode:
sub eax,[edx+005a6688]
dealloc(newmem) //added as standard!
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****
****and to put the dealloc(newmem) as standard!
Suggestion 2 - Ref EXAMPLE 2
also...
enable a code inject que
************************************************************ 1
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
************************************************************ 2
alloc(newmem1,2048) //2kb should be enough
label(returnhere1)
label(originalcode1)
label(exit1)
************************************************************ 3
alloc(newmem2,2048) //2kb should be enough
label(returnhere2)
label(originalcode2)
label(exit2)
or something similer!
so you can add
address more than one
| Code: |
here is an example of code!
==============================================================
//note: what the code below does is, change
// so that when user buys an item or does anything to do with money
// it changes sub to add.
// Really simple, but!
// not if you have to join code for 4 of them!
//
// Delta512
//
// no code has been removed, Just moved and commented!
//
// *ALT 1.0
// I was going to write this code run first time, then boom
// and the problem was Exit1: Jmp returnhere in the 1 section,
// so I added a 1 to the end returnhere1
//
//
// *ALT 1.1
// Added 4, Found another one!
//
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(cpu)
label(originalcode)
label(exit)
//==================== 1
alloc(newmem1,2048) //2kb should be enough
label(returnhere1)
label(cpu1)
label(originalcode1)
label(exit1)
//==================== 2
alloc(newmem2,2048) //2kb should be enough
label(returnhere2)
label(cpu2)
label(originalcode2)
label(exit2)
//==================== 3
alloc(newmem3,2048) //2kb should be enough
label(returnhere3)
label(cpu3)
label(originalcode3)
label(exit3)
//==================== 4
alloc(newmem4,2048) //2kb should be enough
label(returnhere4)
label(cpu4)
label(originalcode4)
label(exit4)
// *********************************************
0044B9A4:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//sub eax,[edx+005a6688]
cmp bx,0000
jne cpu
add eax,[edx+005a6688]
exit:
jmp returnhere
cpu:
sub eax,[edx+005a6688]
jmp returnhere
//===================== 1
//[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
0046CA46:
jmp newmem1
returnhere1:
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode1:
//sub eax,0000c350
cmp bx,0000
jne cpu1
add eax,0000c350
exit1:
jmp returnhere1
cpu1:
sub eax,0000c350
jmp returnhere1
//====================== 2
//[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
0046CADE:
jmp newmem2
returnhere2:
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode2:
//sub eax,0000ea60
cmp bx,0000
jne cpu2
add eax,0000ea60
exit2:
jmp returnhere2
cpu2:
sub eax,0000ea60
jmp returnhere2
//======================= 3
//[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
0046CDB9:
jmp newmem3
nop
returnhere3:
newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode3:
//sub edx,[ecx+000000bc]
cmp bx,0000
jne cpu3
add edx,[ecx+000000bc]
exit3:
jmp returnhere3
cpu3:
sub edx,[ecx+000000bc]
jmp returnhere3
//====================== 4
//[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
0046CB83:
jmp newmem4
returnhere4:
newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode4:
//sub eax,00009c40
cmp bx,0000
jne cpu4
add eax,00009c40
exit4:
jmp returnhere4
cpu4:
sub eax,00009c40
jmp returnhere4
///*******************************************
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0044B9A4:
sub eax,[edx+005a6688]
//[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0046CA46:
sub eax,0000c350
//[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0046CADE:
sub eax,0000ea60
//[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0046CDB9:
sub edx,[ecx+000000bc]
//[DISABLE]
//code from here till the end of the code will be used to disable the cheat
0046CB83:
sub eax,00009c40
// *********
dealloc(newmem)
dealloc(newmem1)
dealloc(newmem2)
dealloc(newmem3)
dealloc(newmem4)
///
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==============================================================
example
say, you want a money instruction,
but there are more than one say 5
you could, use find out what writes to this address
click and do!
to build up list of address found
and then select all addresses, put them into one big file with newmem's
example alloc newmem1,newmem2
and there jmps
then disable menu, I can manually alter this to fit!
but the rest I would think it to be wise to include this in your next build version
Your Product ROCKS!
Cheers,
Mrdb512
*ALT 1.1
Added Suggestion 1 - Ref EXAMPLE 1
Added Suggestion 2 - Ref EXAMPLE 2
Just for fun! 
Last edited by MRDB512 on Fri Aug 15, 2008 11:01 am; edited 3 times in total |
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FoxTrot Expert Cheater
Reputation: 0
Joined: 02 Sep 2007 Posts: 163 Location: Moderator Paradise
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Posted: Sat Aug 09, 2008 5:19 pm Post subject: |
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LUL, Mega Ownage I <3 This. _________________
Level 35 Assasin [Y]
Level 50 Spearman [Y]
Level 27 Mage [Y]
Level 19 Warrior - HV - [Y]
Level 17 Archer - HV - [Y]
Level 71 Sniper - Heavily Funded - [Y]
Level 21 Pirate - POOR - [Y]
My Maplestory Millitia. |
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Twilly Grandmaster Cheater Supreme
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Joined: 05 Dec 2007 Posts: 1645 Location: Singapore
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Posted: Sat Aug 09, 2008 7:36 pm Post subject: |
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Nice thread on this. I hope Dark Byte would be able to add this... _________________
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Overload Master Cheater
Reputation: 0
Joined: 08 Feb 2008 Posts: 293
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Posted: Sat Aug 09, 2008 8:27 pm Post subject: |
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I don't really understand... _________________
Blog
| Quote: | Rhys says:
you can be my maid
Rhys says:
ill buy you a french maid outfit
Tyler says:
Sounds good
Rhys says:
ill hold you to that |
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Twilly Grandmaster Cheater Supreme
Reputation: 0
Joined: 05 Dec 2007 Posts: 1645 Location: Singapore
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Posted: Sat Aug 09, 2008 8:33 pm Post subject: |
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| Overload wrote: | | I don't really understand... |
He is suggesting all the code that he has typed out to be added into Cheat Engine, that's what I'm thinking he's doing. _________________
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gayporn star Cheater
Reputation: 0
Joined: 10 Aug 2008 Posts: 36 Location: mpcforum.com
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Posted: Sun Aug 10, 2008 8:21 am Post subject: |
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Well, It will take a while before the new CE will be released.  |
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MRDB512 Advanced Cheater
Reputation: 0
Joined: 31 Aug 2007 Posts: 60
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Posted: Sun Aug 10, 2008 5:23 pm Post subject: |
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| Overload wrote: | | I don't really understand... |
if you meant example 2 in main post code
This is an more detailed Explanation of example 1
there are two suggestions in the main post code
I will explain this is more detail!
To help explain a bit more
do the following
fire up your Cheat engine
go to the memory viewer
click on the Tools > Auto assemble
Click Template
in the order
|Template|
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1. Code Injection
2. .........................
3. .............................
4. Cheat table frame work code
1 and 4
Click File > Assign to current Cheat Table
now look at the code
notice that the [Disable] tab is empty
Now the standard of coding is that what you enable you would want to
disable...
so, if you click enable, your code gets written, now click disable [ ] the box
and in |Memory view| nothing changed!
cos the [disable] tab is empty...
So, what I am suggesting is that,
Updating the code in Cheat Engine, the software!
to check to see if the user you!, has checked the template is this order
|Template|
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1. Code Injection
2. .........................
3. .............................
4. Cheat table frame work code
1 and 4
[REF:]
[STEP 1]
and if so then, instead of just adding Template 1 and then 4 with the corrected Jmp addresses
CE would, do step 1, but also COPY the Jmp address to [disable]
and COPY all thats under label(originalcode)
so in this example it world be
originalcode:
I hope that clears things up!
| Code: |
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
// COPY THIS COPY THIS
004AC60F:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
// AND THIS AND THIS
mov eax,fs:[00000000]
exit:
jmp returnhere
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
// TO HERE TO HERE!
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so [disable] tab would look like the below, for this example
[DISABLE]
004AC60F:
mov eax,fs:[00000000]
****
****and add dealloc(newmem) as standard!
| Code: |
Note: I say this cos Try doing Template order 4 then 1, the code gets all messed up!
So the code would go
Check to see if user has clicked temp 1
> Check to see if user has clicked temp 4
>> Proceed to Step 1 and Step 2 and set FLAG 1
if not exit
[step 1]
do temp 1 and prompt user for address, ((which it already does!))
if FLAG 1 then call step 2
exit
[step 2]
// use accessed templete 1 and 4
Copy address Prompt with added ':' character to end of string to
:Label [Disable]
Search for Label originalcode:
Copy ALL Just before next Label:
ret
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I had fun writing the code above, its only for REF: Stages have been skipped to get to the point!
// NEW POST
| gytkps wrote: | | Overload wrote: | | I don't really understand... |
He is suggesting all the code that he has typed out to be added into Cheat Engine, that's what I'm thinking he's doing. |
my Code would be useless in a different game!
so, what I am suggesting, is going 1 step further by
adding more Checks and Options
you know the Find out what %s this address options
%s = Reads from,
or writes to,
or accesses
and the debugger,
What I am Suggesting is that when the user does a write, read, access
Jmp code in debugger
you know the list, in the debugger
the user can select, straight From the list, which ones,
((addresses)), the user wants added, to
Combo of Temp 1 and 4 with FLAG 1,
so its just not one address
What the user has to do now is Click the Show Disassembler >
Find Code where they want to inject the Jmp and nop, TOOLS > Auto Assembler... and the wrest...
so what I mean is from what I've said above
the program has to make to areas where the user can add to the que
addresses of where the user wants the JMP and nop to go
and add that to the Code... Batch!! JOB
With option ADD TO BASKET or QUE
| Code: |
Debug window:
Found addresses
0056bbeb:
[b]005511aa:[/b]
01234a23
01a244a2
[b]00448a21:[/b]
[b]00343412:[/b]
005711da:
Bold = Selected!!
with option Right-CLick add to QUE
available also from |Memory View|
Que Window:
005511aa:
00448a21:
00343412:
and so on...
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with option Generate Script...
PROMPT for string, and pre-enter a string(((which it already does!!)))
and ADD to Cheat Engine TABLE
Then you the user goes in and changes the code to you see fit!
but now a good foundation is there to start with!
Options work, and alloc and dealloc, fitted already!!
with Pre-Fects of 1 and 2 and 3 or A,B,C or what ever, as long as not the same, so would be STRING(%I) where %I = number, counter SIMPLE!!
Note: REF Examples from main post not this one!
all the above address get added into script for example 2 with example 1 already implemented!!
REF: Pock Around for File BASKET you'll find it! or just use the link below read the review! HAPPY DAYS!!
Snapfiles.com Search string = PikyBasket NO SPACE
Addresses Que ,Instead of files or folders
or should I say Addresses BASKET!!  |
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hitmanrcd88 How do I cheat?
Reputation: 0
Joined: 07 Aug 2008 Posts: 0
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Posted: Fri Aug 15, 2008 8:08 pm Post subject: Plus Plus |
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Wow I'd like that Idea. But I'll more like it if CE Very undetectable from Protected Game.
Thanks |
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MRDB512 Advanced Cheater
Reputation: 0
Joined: 31 Aug 2007 Posts: 60
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Posted: Sat Aug 16, 2008 11:34 am Post subject: |
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No Chance of that, cos
game come Debugger Proofed, that is until you change this and that and add 1 here and mov 2 there
and nop this and jmp this and skip that
sort of thing,
the First Time I ran into Debugger Proofed, was with Half-Life 2
Respect go to them, for without them, we would not be-able to do a nocd hack
or even train the game, some of the new ones
whats funny is after they have done that, they still leave the game nocd protected or checked routine to there, go figure!
Cheers
also... Check out
http://forum.cheatengine.org/viewtopic.php?p=2724305&highlight=#2724305
even if your not a noob its still fun the train different games!.
I will be posting by .CT to go with out shortly
mybe you could write a how to... for the linked game
or know someone that would like to.
Go Forums
Keep it real! _________________
DATABASE
Its a good learn trip, but at the end you would want to know
how you got there! |
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